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2021d910a8
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@ -49,13 +49,13 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("X index=%d\r\n", xIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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int yIndex = findIndexMsg("y", yBin, yBinSize, y);
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if (xIndex < 0 && yIndex < 0) {
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("X and Y are smaller than smallest cell in table: %d\r\n", xIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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return map[0][0];
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}
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@ -63,7 +63,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("X is smaller than smallest cell in table: %dr\n", xIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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if (yIndex == yBinSize - 1)
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return map[0][yIndex];
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float keyMin = yBin[yIndex];
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@ -78,7 +78,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("Y is smaller than smallest cell in table: %d\r\n", yIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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// no interpolation should be fine here.
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return map[xIndex][0];
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}
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@ -87,7 +87,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("X and Y are larger than largest cell in table: %d %d\r\n", xIndex, yIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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return map[xBinSize - 1][yBinSize - 1];
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}
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@ -95,7 +95,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("TODO BETTER LOGGING x overflow %d\r\n", yIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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// todo: implement better handling - y interpolation
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return map[xBinSize - 1][yIndex];
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}
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@ -104,7 +104,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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#if DEBUG_INTERPOLATION
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if (needInterpolationLogging())
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printf("Y is larger than largest cell in table: %d\r\n", yIndex);
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#endif
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#endif /* DEBUG_INTERPOLATION */
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// todo: implement better handling - x interpolation
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return map[xIndex][yBinSize - 1];
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}
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@ -126,7 +126,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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printf("X=%f:\r\nrange %f - %f\r\n", x, xMin, xMax);
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printf("X interpolation range %f %f result %f\r\n", rpmMinKeyMinValue, rpmMaxKeyMinValue, keyMinValue);
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}
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#endif
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#endif /* DEBUG_INTERPOLATION */
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int keyMaxIndex = yIndex + 1;
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float keyMin = yBin[yIndex];
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@ -141,7 +141,7 @@ float interpolate3d(float x, float xBin[], int xBinSize, float y, float yBin[],
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printf("key=%f:\r\nrange %f - %f\r\n", y, keyMin, keyMax);
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printf("key interpolation range %f %f result %f\r\n", rpmMinKeyMaxValue, rpmMaxKeyMaxValue, keyMaxValue);
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}
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#endif
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#endif /* DEBUG_INTERPOLATION */
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float result = interpolateMsg("3d", keyMin, keyMinValue, keyMax, keyMaxValue, y);
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return result;
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