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class EngineModule {
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class EngineModule {
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public:
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public:
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// Called when the engine_configuration_s part of the tune has changed.
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// Called when 'Burn' is invoked
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virtual void onConfigurationChange(engine_configuration_s const * /*previousConfig*/) { }
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virtual void onConfigurationChange(engine_configuration_s const * /*previousConfig*/) { }
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// Called approx 20Hz
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// Called approx 20Hz
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@ -49,6 +49,13 @@
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! type name;comment
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! type name;comment
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!
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!
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!
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!
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!
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! Q: what's the difference between 'engineConfiguration' and rest of the 'persistent_config_s'?
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! A: 'engineConfiguration' portion has 'activeConfiguration' copy so that we can detect changes
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! todo: move all curves and tables out of engineConfiguration that would make 'activeConfiguration' smaller and we might save a couple of K of ram
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!
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!
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!
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! Q: What is "@OFFSET@"?
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! Q: What is "@OFFSET@"?
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! A: That's a template placeholder for field offset within the resulting data structure.
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! A: That's a template placeholder for field offset within the resulting data structure.
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!
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!
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