* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
engineModules.get<FOO>(). becomes modules<FOO>()->
I believe the new API is more conducive to supporting arrays, by doing std::array<T, N> or
std::array<Mockable<T>, N>, with the support of a helper class.
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.
* Create a base class EngineModule for that contains various useful callbacks.
This cleans up the API by not requiring the notifiers to know about who wants callbacks. The only
place you need to update to add a module is in one place.
* Add mockability.
* Convert InjectorModel to a Mockable EngineModule
* Programmatically remove EnginePtr/inject, EXPAND_Engine, and WITH_ENGINE_TEST_HELPER*
for i in ": public EnginePtr " ", public EnginePtr" "EXPAND_Engine;" "EXPAND_Engine"; do
git grep -l "$i" | xargs sed -i "s/$i//g"
done
git grep -l "inject" | xargs sed -i "/inject[(][)]/d"
for i in WITH_ENGINE_TEST_HELPER_SENS WITH_ENGINE_TEST_HELPER_BOARD_CALLBACK WITH_ENGINE_TEST_HELPER; do
git grep -l "$i" | xargs sed -i "s/$i/EngineTestHelper eth/g"
done
git checkout firmware/controllers/core/engine_ptr.h
git checkout unit_tests/global.h
* Review fixups.
* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* static functions with (void)
* more
* Revert "more"
This reverts commit 246e53441f935451437df186ac92d7df26b62fb6.
* s
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
Better than reaching into members that should be private. I didn't feel like actually making
them private though, as one user validates pinStates isn't NULL.
Memory seems more valuable than CPU; use the O(lg n) lookup by angle. A side effect is that it
seems to fix trigger lookup for the second phase of TRIGGERTYPE 53 544 TT_TRI _TACH 0.00
Having to remove the precompiled header when switching from firmware to simulator to unit_tests and
back again is annoying. Use a directory to store the precompiled header output. Turn off
precompiled header warnings as GCC still complains even if it finds a valid one eventually.
The last version is already much better than the original, mostly because it doesn't call
CriticalSectionLocker, which has a ton of overhead due to debug tracking. But this version is
another 4 instructions / 12 bytes shorter. Does as much match in 32-bit land as possible, and
avoids math operations that span 64-bits (i.e. either operate on the lower half or upper half, but
not both). The result is only 3 instructions not including the necessary 4 loads (ptr to now, now,
ptr to upper, upper), 1 store (upper), and 1 return/branch.
Disallow scaled_channel for float. I can't think of a reason to allow it, and it gets in the way
of rounding.
Add separate template param to setTable; let the compiler sort out whether assignment can happen
between TElement and VElement without forcing them to be the same at function call time.
* scale map Y axis
* allow different row/col types
* scaled channel detector
* interpolation
* looks like this actually works
* tests, no manual scaling
* comment