269 lines
5.3 KiB
C++
269 lines
5.3 KiB
C++
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#include "rusefi_lua.h"
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#include "thread_controller.h"
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#include "perf_trace.h"
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#if EFI_LUA
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#include "lua.hpp"
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#include "lua_hooks.h"
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#if EFI_PROD_CODE
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#include "ch.h"
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#define LUA_HEAP_SIZE 20000
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static memory_heap_t heap;
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static void* myAlloc(void* /*ud*/, void* ptr, size_t /*osize*/, size_t nsize) {
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if (nsize == 0) {
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// requested size is zero, free if necessary and return nullptr
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if (ptr) {
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chHeapFree(ptr);
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}
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return nullptr;
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}
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void *new_mem = chHeapAlloc(&heap, nsize);
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if (!ptr) {
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// No old pointer passed in, simply return allocated block
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return new_mem;
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}
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// An old pointer was passed in, copy the old data in, then free
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if (new_mem != nullptr) {
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memcpy(new_mem, ptr, chHeapGetSize(ptr) > nsize ? nsize : chHeapGetSize(ptr));
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chHeapFree(ptr);
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}
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return new_mem;
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}
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#else // not EFI_PROD_CODE
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// Non-MCU code can use plain realloc function instead of custom implementation
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static void* myAlloc(void* /*ud*/, void* ptr, size_t /*osize*/, size_t nsize) {
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return realloc(ptr, nsize);
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}
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#endif // EFI_PROD_CODE
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class LuaHandle {
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public:
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LuaHandle(lua_State* ptr) : m_ptr(ptr) { }
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// Don't allow copying!
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LuaHandle(const LuaHandle&) = delete;
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LuaHandle& operator=(const LuaHandle&) = delete;
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// Allow moving!
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LuaHandle(LuaHandle&& rhs) {
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m_ptr = rhs.m_ptr;
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rhs.m_ptr = nullptr;
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}
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// Destruction cleans up lua state
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~LuaHandle() {
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if (m_ptr) lua_close(m_ptr);
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}
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operator lua_State*() const { return m_ptr; }
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private:
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lua_State* m_ptr;
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};
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static int luaTickPeriodMs;
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static int lua_setTickRate(lua_State* l) {
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float freq = luaL_checknumber(l, 1);
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// Limit to 1..100 hz
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freq = clampF(1, freq, 100);
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luaTickPeriodMs = 1000.0f / freq;
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return 0;
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}
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static LuaHandle setupLuaState() {
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LuaHandle ls = lua_newstate(myAlloc, NULL);
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if (!ls) {
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firmwareError(OBD_PCM_Processor_Fault, "Failed to start Lua interpreter");
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return nullptr;
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}
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// load libraries
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luaopen_base(ls);
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luaopen_math(ls);
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// Load rusEFI hooks
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lua_register(ls, "setTickRate", lua_setTickRate);
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configureRusefiLuaHooks(ls);
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// run a GC cycle
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lua_gc(ls, LUA_GCCOLLECT, 0);
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// set GC settings
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// see https://www.lua.org/manual/5.4/manual.html#2.5.1
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lua_gc(ls, LUA_GCINC, 50, 1000, 9);
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return ls;
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}
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static bool loadScript(LuaHandle& ls, const char* scriptStr) {
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efiPrintf("loading script length: %d", efiStrlen(scriptStr));
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if (0 != luaL_dostring(ls, scriptStr)) {
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efiPrintf("LUA error loading script: %s", lua_tostring(ls, -1));
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lua_pop(ls, 1);
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return false;
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}
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efiPrintf("script loaded");
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return true;
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}
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#if !EFI_UNIT_TEST
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struct LuaThread : ThreadController<4096> {
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LuaThread() : ThreadController("lua", PRIO_LUA) { }
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void ThreadTask() override;
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};
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void LuaThread::ThreadTask() {
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void* buf = malloc(LUA_HEAP_SIZE);
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chHeapObjectInit(&heap, buf, LUA_HEAP_SIZE);
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auto ls = setupLuaState();
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// couldn't start Lua interpreter, bail out
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if (!ls) {
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return;
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}
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// Reset default tick rate
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luaTickPeriodMs = 100;
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//auto scriptStr = "function onTick()\nlocal rpm = getSensor(3)\nif rpm ~= nil then\nprint('RPM: ' ..rpm)\nend\nend\n";
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auto scriptStr = "n=0\nfunction onTick()\nprint('hello lua ' ..n)\nn=n+1\nend\n";
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if (!loadScript(ls, scriptStr)) {
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return;
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}
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while (!chThdShouldTerminateX()) {
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// run the tick function
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lua_getglobal(ls, "onTick");
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if (lua_isnil(ls, -1)) {
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// TODO: handle missing tick function
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lua_pop(ls, 1);
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lua_settop(ls, 0);
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continue;
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}
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{
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ScopePerf perf(PE::LuaTickFunction);
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int status = lua_pcall(ls, 0, 0, 0);
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if (0 != status) {
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// error calling hook function
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auto errMsg = lua_tostring(ls, -1);
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efiPrintf("lua err %s", errMsg);
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lua_pop(ls, 1);
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}
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}
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lua_settop(ls, 0);
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chThdSleepMilliseconds(luaTickPeriodMs);
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}
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}
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static LuaThread luaThread;
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void startLua() {
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luaThread.Start();
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}
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#else // not EFI_UNIT_TEST
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void startLua() {
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// todo
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}
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#include <stdexcept>
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#include <string>
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static LuaHandle runScript(const char* script) {
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auto ls = setupLuaState();
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if (!ls) {
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throw new std::logic_error("Call to setupLuaState failed, returned null");
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}
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if (!loadScript(ls, script)) {
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throw new std::logic_error("Call to loadScript failed");
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}
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lua_getglobal(ls, "testFunc");
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if (lua_isnil(ls, -1)) {
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throw new std::logic_error("Failed to find function testFunc");
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}
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int status = lua_pcall(ls, 0, 1, 0);
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if (0 != status) {
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std::string msg = std::string("lua error while running script: ") + lua_tostring(ls, -1);
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throw new std::logic_error(msg);
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}
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return ls;
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}
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expected<float> testLuaReturnsNumberOrNil(const char* script) {
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auto ls = runScript(script);
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// check nil return first
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if (lua_isnil(ls, -1)) {
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return unexpected;
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}
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// If not nil, it should be a number
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if (!lua_isnumber(ls, -1)) {
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throw new std::logic_error("Returned value is not a number");
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}
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// pop the return value
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return lua_tonumber(ls, -1);
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}
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float testLuaReturnsNumber(const char* script) {
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auto ls = runScript(script);
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// check the return value
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if (!lua_isnumber(ls, -1)) {
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throw new std::logic_error("Returned value is not a number");
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}
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// pop the return value
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return lua_tonumber(ls, -1);
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}
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int testLuaReturnsInteger(const char* script) {
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auto ls = runScript(script);
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// pop the return value;
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if (!lua_isinteger(ls, -1)) {
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throw new std::logic_error("Returned value is not an integer");
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}
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return lua_tointeger(ls, -1);
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}
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#endif // EFI_UNIT_TEST
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#endif // EFI_LUA
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