freerouting/src/main/java/eu/mihosoft/freerouting/autoroute/ExpansionDoor.java

255 lines
8.2 KiB
Java

/*
* Copyright (C) 2014 Alfons Wirtz
* website www.freerouting.net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License at <http://www.gnu.org/licenses/>
* for more details.
*
* ExpansionDoor.java
*
* Created on 6. Januar 2004, 07:23
*/
package eu.mihosoft.freerouting.autoroute;
import eu.mihosoft.freerouting.geometry.planar.TileShape;
import eu.mihosoft.freerouting.geometry.planar.FloatPoint;
import eu.mihosoft.freerouting.geometry.planar.FloatLine;
import eu.mihosoft.freerouting.geometry.planar.Point;
/**
* An ExpansionDoor is a common edge between two ExpansionRooms
*
*
* @author Alfons Wirtz
*/
public class ExpansionDoor implements ExpandableObject
{
/** Creates a new instance of ExpansionDoor */
public ExpansionDoor(ExpansionRoom p_first_room, ExpansionRoom p_second_room, int p_dimension)
{
first_room = p_first_room;
second_room = p_second_room;
dimension = p_dimension;
}
/** Creates a new instance of ExpansionDoor */
public ExpansionDoor(ExpansionRoom p_first_room, ExpansionRoom p_second_room)
{
first_room = p_first_room;
second_room = p_second_room;
dimension = first_room.get_shape().intersection(second_room.get_shape()).dimension();
}
/**
* Calculates the intersection of the shapes of the 2 rooms belonging to this door.
*/
@Override
public TileShape get_shape()
{
TileShape first_shape = first_room.get_shape();
TileShape second_shape = second_room.get_shape();
return first_shape.intersection(second_shape);
}
/**
* The dimension of a door may be 1 or 2.
* 2-dimensional doors can only exist between ObstacleExpansionRooms
*/
@Override
public int get_dimension()
{
return this.dimension;
}
/**
* Returns the other room of this door, or null, if p_roon
* is neither equal to this.first_room nor to this.second_room.
*/
public ExpansionRoom other_room(ExpansionRoom p_room)
{
ExpansionRoom result;
if (p_room == first_room)
{
result = second_room;
}
else if (p_room == second_room)
{
result = first_room;
}
else
{
result = null;
}
return result;
}
/**
* Returns the other room of this door, or null, if p_roon
* is neither equal to this.first_room nor to this.second_room,
* or if the other room is not a CompleteExpansionRoom.
*/
public CompleteExpansionRoom other_room(CompleteExpansionRoom p_room)
{
ExpansionRoom result;
if (p_room == first_room)
{
result = second_room;
}
else if (p_room == second_room)
{
result = first_room;
}
else
{
result = null;
}
if (!(result instanceof CompleteExpansionRoom))
{
result = null;
}
return (CompleteExpansionRoom) result;
}
public int maze_search_element_count()
{
return this.section_arr.length;
}
public MazeSearchElement get_maze_search_element(int p_no)
{
return this.section_arr[p_no];
}
/**
* Calculates the Line segments of the sections of this door.
*/
public FloatLine[] get_section_segments(double p_offset)
{
double offset = p_offset + AutorouteEngine.TRACE_WIDTH_TOLERANCE;
TileShape door_shape = this.get_shape();
{
if (door_shape.is_empty())
{
return new FloatLine[0];
}
}
FloatLine door_line_segment;
FloatLine shrinked_line_segment;
if (this.dimension == 1)
{
door_line_segment = door_shape.diagonal_corner_segment();
shrinked_line_segment = door_line_segment.shrink_segment(offset);
}
else if (this.dimension == 2 && this.first_room instanceof CompleteFreeSpaceExpansionRoom && this.second_room instanceof CompleteFreeSpaceExpansionRoom)
{
// Overlapping doors at a corner possible in case of 90- or 45-degree routing.
// In case of freeangle routing the corners are cut off.
door_line_segment = calc_door_line_segment(door_shape);
if (door_line_segment == null)
{
// CompleteFreeSpaceExpansionRoom inside other room
return new FloatLine[0];
}
if (door_line_segment.b.distance_square(door_line_segment.a) < 4 * offset * offset)
{
// door is small, 2 dimensional small doors are not yet expanded.
return new FloatLine[0];
}
shrinked_line_segment = door_line_segment.shrink_segment(offset);
}
else
{
FloatPoint gravity_point = door_shape.centre_of_gravity();
door_line_segment = new FloatLine(gravity_point, gravity_point);
shrinked_line_segment = door_line_segment;
}
final double c_max_door_section_width = 10 * offset;
int section_count = (int) (door_line_segment.b.distance(door_line_segment.a) / c_max_door_section_width) + 1;
this.allocate_sections(section_count);
FloatLine[] result = shrinked_line_segment.divide_segment_into_sections(section_count);
return result;
}
/**
* Calculates a diagonal line of the 2-dimensional p_door_shape which represents the restraint line
* between the shapes of this.first_room and this.second_room.
*/
private FloatLine calc_door_line_segment(TileShape p_door_shape)
{
TileShape first_room_shape = this.first_room.get_shape();
TileShape second_room_shape = this.second_room.get_shape();
Point first_corner = null;
Point second_corner = null;
int corner_count = p_door_shape.border_line_count();
for (int i = 0; i < corner_count; ++i)
{
Point curr_corner = p_door_shape.corner(i);
if (!first_room_shape.contains_inside(curr_corner) && !second_room_shape.contains_inside(curr_corner))
{
// curr_corner is on the border of both room shapes.
if (first_corner == null)
{
first_corner = curr_corner;
}
else if (second_corner == null && !first_corner.equals(curr_corner))
{
second_corner = curr_corner;
break;
}
}
}
if (first_corner == null || second_corner == null)
{
return null;
}
return new FloatLine(first_corner.to_float(), second_corner.to_float());
}
/**
* Resets this ExpandableObject for autorouting the next connection.
*/
public void reset()
{
if (section_arr != null)
{
for (MazeSearchElement curr_section : section_arr)
{
curr_section.reset();
}
}
}
/** allocates and initialises p_section_count sections */
void allocate_sections(int p_section_count)
{
if (section_arr != null && section_arr.length == p_section_count)
{
return; // already allocated
}
section_arr = new MazeSearchElement[p_section_count];
for (int i = 0; i < section_arr.length; ++i)
{
section_arr[i] = new MazeSearchElement();
}
}
/** each section of the following arrray can be expanded seperately by the maze search algorithm */
MazeSearchElement[] section_arr = null;
/** The first room of this door. */
public final ExpansionRoom first_room;
/** The second room of this door. */
public final ExpansionRoom second_room;
/**
* The dimension of a door may be 1 or 2.
*/
public final int dimension;
}