freerouting/src/main/java/eu/mihosoft/freerouting/autoroute/ExpansionDrill.java

160 lines
5.5 KiB
Java

/*
* Copyright (C) 2014 Alfons Wirtz
* website www.freerouting.net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License at <http://www.gnu.org/licenses/>
* for more details.
*
* ExpansionDrill.java
*
* Created on 19. April 2004, 08:00
*/
package eu.mihosoft.freerouting.autoroute;
import eu.mihosoft.freerouting.geometry.planar.Point;
import eu.mihosoft.freerouting.geometry.planar.TileShape;
import java.util.Collection;
import java.util.Iterator;
/**
* Layer change expansion object in the maze search algorithm.
*
* @author alfons
*/
public class ExpansionDrill implements ExpandableObject
{
/** Creates a new instance of Drill */
public ExpansionDrill(TileShape p_shape, Point p_location, int p_first_layer, int p_last_layer)
{
shape = p_shape;
location = p_location;
first_layer = p_first_layer;
last_layer = p_last_layer;
int layer_count = p_last_layer - p_first_layer + 1;
room_arr = new CompleteExpansionRoom[layer_count];
maze_search_info_arr = new MazeSearchElement[layer_count];
for (int i = 0; i < maze_search_info_arr.length; ++i)
{
maze_search_info_arr[i] = new MazeSearchElement();
}
}
/**
* Looks for the expansion room of this drill on each layer.
* Creates a CompleteFreeSpaceExpansionRoom, if no expansion room is found.
* Returns false, if that was not possible because of an obstacle at this.location
* on some layer in the compensated search tree.
*/
public boolean calculate_expansion_rooms(AutorouteEngine p_autoroute_engine)
{
TileShape search_shape = TileShape.get_instance(location);
Collection<eu.mihosoft.freerouting.board.SearchTreeObject> overlaps =
p_autoroute_engine.autoroute_search_tree.overlapping_objects(search_shape, -1);
for (int i = this.first_layer; i <= this.last_layer; ++i)
{
CompleteExpansionRoom found_room = null;
Iterator<eu.mihosoft.freerouting.board.SearchTreeObject> it = overlaps.iterator();
while (it.hasNext())
{
eu.mihosoft.freerouting.board.SearchTreeObject curr_ob = it.next();
if (!(curr_ob instanceof CompleteExpansionRoom))
{
it.remove();
continue;
}
CompleteExpansionRoom curr_room = (CompleteExpansionRoom) curr_ob;
if (curr_room.get_layer() == i)
{
found_room = curr_room;
it.remove();
break;
}
}
if (found_room == null)
{
// create a new expansion romm on this layer
IncompleteFreeSpaceExpansionRoom new_incomplete_room =
new IncompleteFreeSpaceExpansionRoom(null, i, search_shape);
Collection<CompleteFreeSpaceExpansionRoom> new_rooms = p_autoroute_engine.complete_expansion_room(new_incomplete_room);
if (new_rooms.size() != 1)
{
// the size may be 0 because of an obstacle in the compensated tree at this.location
return false;
}
Iterator<CompleteFreeSpaceExpansionRoom> it2 = new_rooms.iterator();
if (it2.hasNext())
{
found_room = it2.next();
}
}
this.room_arr[i - first_layer] = found_room;
}
return true;
}
public TileShape get_shape()
{
return this.shape;
}
public int get_dimension()
{
return 2;
}
public CompleteExpansionRoom other_room(CompleteExpansionRoom p_room)
{
return null;
}
public int maze_search_element_count()
{
return this.maze_search_info_arr.length;
}
public MazeSearchElement get_maze_search_element(int p_no)
{
return this.maze_search_info_arr[p_no];
}
public void reset()
{
for (MazeSearchElement curr_info : maze_search_info_arr)
{
curr_info.reset();
}
}
/*
* Test draw of the the shape of this drill.
*/
public void draw(java.awt.Graphics p_graphics,
eu.mihosoft.freerouting.boardgraphics.GraphicsContext p_graphics_context, double p_intensity)
{
java.awt.Color draw_color = p_graphics_context.get_hilight_color();
p_graphics_context.fill_area(this.shape, p_graphics, draw_color, p_intensity);
p_graphics_context.draw_boundary(this.shape, 0, draw_color, p_graphics, 1);
}
private final MazeSearchElement[] maze_search_info_arr;
/** The shape of the drill. */
private final TileShape shape;
/** The location, where the drill is checked. */
public final Point location;
/** The first layer of the drill */
public final int first_layer;
/** The last layer of the drill */
public final int last_layer;
/** Array of dimension last_layer - first_layer + 1. */
public final CompleteExpansionRoom[] room_arr;
}