TS defines tables as [y_row_count x x_column_count] and we follow that weird Y, X order of arguments here
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@ -93,13 +93,14 @@ float interpolate2d(const float value, const TBin (&bin)[TSize], const TValue (&
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return priv::linterp(low, high, frac);
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}
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template<typename VType, unsigned RNum, typename RType, unsigned CNum, typename CType>
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float interpolate3d(const VType (&table)[RNum][CNum],
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const RType (&rowBins)[RNum], float rowValue,
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const CType (&colBins)[CNum], float colValue)
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// TS defines tables as [y_row_count x x_column_count] and we follow that weird Y, X order of arguments here
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template<typename VType, unsigned RNum, typename RType, unsigned X_ColumnNum, typename X_CType>
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float interpolate3d(const VType (&table)[RNum][X_ColumnNum],
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const RType (&rowBins)[RNum], float yRowValue,
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const X_CType (&colBins)[X_ColumnNum], float xColValue)
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{
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auto row = priv::getBin(rowValue, rowBins);
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auto col = priv::getBin(colValue, colBins);
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auto row = priv::getBin(yRowValue, rowBins);
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auto col = priv::getBin(xColValue, colBins);
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// Orient the table such that (0, 0) is the bottom left corner,
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// then the following variable names will make sense
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