mirror of https://github.com/rusefi/lua.git
'luai_hashnum' "inlined" into 'hashfloat'
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parent
fc083f1138
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188192ce9a
13
ltable.c
13
ltable.c
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@ -1,5 +1,5 @@
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/*
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** $Id: ltable.c,v 2.75 2013/04/29 17:12:50 roberto Exp roberto $
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** $Id: ltable.c,v 2.76 2013/05/27 12:43:37 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@ -18,6 +18,8 @@
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** Hence even when the load factor reaches 100%, performance remains good.
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*/
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#include <float.h>
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#include <math.h>
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#include <string.h>
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#define ltable_c
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@ -82,11 +84,12 @@ static const Node dummynode_ = {
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/*
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** hash for lua_Numbers
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** hash for floating-point numbers
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*/
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static Node *hashnum (const Table *t, lua_Number n) {
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static Node *hashfloat (const Table *t, lua_Number n) {
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int i;
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luai_hashnum(i, n);
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n = l_mathop(frexp)(n, &i) * cast_num(INT_MAX - DBL_MAX_EXP);
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i += cast_int(n);
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if (i < 0) {
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if (cast(unsigned int, i) == 0u - i) /* use unsigned to avoid overflows */
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i = 0; /* handle INT_MIN */
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@ -106,7 +109,7 @@ static Node *mainposition (const Table *t, const TValue *key) {
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case LUA_TNUMINT:
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return hashint(t, ivalue(key));
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case LUA_TNUMFLT:
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return hashnum(t, fltvalue(key));
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return hashfloat(t, fltvalue(key));
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case LUA_TSHRSTR:
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return hashstr(t, rawtsvalue(key));
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case LUA_TLNGSTR: {
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