mirror of https://github.com/rusefi/lua.git
'math.randomseed()' returns the seeds it used
A call to 'math.randomseed()' returns the two components of the seed it set, so that they can be used to set that same seed again.
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@ -605,20 +605,24 @@ static void setseed (Rand64 *state, lua_Unsigned n1, lua_Unsigned n2) {
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static void randseed (lua_State *L, RanState *state) {
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lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
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lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
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lua_pushinteger(L, seed1);
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lua_pushinteger(L, seed2);
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setseed(state->s, seed1, seed2);
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}
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static int math_randomseed (lua_State *L) {
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RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
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if (lua_isnone(L, 1))
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if (lua_isnone(L, 1)) {
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randseed(L, state);
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return 2; /* return seeds */
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}
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else {
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lua_Integer n1 = luaL_checkinteger(L, 1);
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lua_Integer n2 = luaL_optinteger(L, 2, 0);
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setseed(state->s, n1, n2);
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return 0;
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}
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return 0;
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}
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@ -635,6 +639,7 @@ static const luaL_Reg randfuncs[] = {
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static void setrandfunc (lua_State *L) {
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RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
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randseed(L, state); /* initialize with a "random" seed */
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lua_pop(L, 2); /* remove pushed seeds */
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luaL_setfuncs(L, randfuncs, 1);
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}
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@ -7798,6 +7798,9 @@ The default for @id{y} is zero.
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When called with no arguments,
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Lua generates a seed with
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a weak attempt for randomness.
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In this case,
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the call returns the two seed components that were used.
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To ensure a required level of randomness to the initial state
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(or contrarily, to have a deterministic sequence,
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for instance when debugging a program),
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@ -37,8 +37,6 @@ end
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-- tests should require debug when needed
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debug = nil
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require"bwcoercion"
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if usertests then
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T = nil -- no "internal" tests for user tests
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@ -46,7 +44,6 @@ else
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T = rawget(_G, "T") -- avoid problems with 'strict' module
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end
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math.randomseed(0)
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--[=[
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example of a long [comment],
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@ -54,6 +51,14 @@ math.randomseed(0)
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]=]
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print("\n\tStarting Tests")
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do
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-- set random seed
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local random_x, random_y = math.randomseed()
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print(string.format("random seeds: %d, %d", random_x, random_y))
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end
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print("current path:\n****" .. package.path .. "****\n")
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@ -815,7 +815,7 @@ end
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-- low-level!! For the current implementation of random in Lua,
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-- the first call after seed 1007 should return 0x7a7040a5a323c9d6
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do
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-- all computations assume at most 32-bit integers
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-- all computations should work with 32-bit integers
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local <const> h = 0x7a7040a5 -- higher half
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local <const> l = 0xa323c9d6 -- lower half
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@ -840,7 +840,14 @@ do
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assert(rand * 2^floatbits == res)
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end
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math.randomseed()
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do
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-- testing return of 'randomseed'
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local <const> x, <const> y = math.randomseed()
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local res = math.random(0)
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math.randomseed(x, y) -- should repeat the state
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assert(math.random(0) == res)
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-- keep the random seed for following tests
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end
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do -- test random for floats
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local randbits = math.min(floatbits, 64) -- at most 64 random bits
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