using curly brackets to mark blocks of '#if/#else/#endif's

This commit is contained in:
Roberto Ierusalimschy 2010-07-18 11:34:45 -03:00
parent 81dd13f4c6
commit 5ba556d27a
1 changed files with 26 additions and 26 deletions

View File

@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.138 2010/05/27 12:06:42 roberto Exp roberto $
** $Id: luaconf.h,v 1.139 2010/05/28 14:27:07 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@ -76,7 +76,7 @@
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
@ -89,7 +89,7 @@
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
#else /* _WIN32 */
#else /* }{ */
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/5.2/"
#define LUA_CDIR LUA_ROOT "lib/lua/5.2/"
@ -98,7 +98,7 @@
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif /* _WIN32 */
#endif /* } */
/*
@ -122,19 +122,19 @@
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL)
#if defined(LUA_BUILD_AS_DLL) /* { */
#if defined(LUA_CORE) || defined(LUA_LIB)
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif
#endif /* } */
#else /* LUA_BUILD_AS_DLL */
#else /* }{ */
#define LUA_API extern
#endif /* LUA_BUILD_AS_DLL */
#endif /* } */
/* more often than not the libs go together with the core */
@ -156,7 +156,7 @@
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(luaall_c)
#if defined(luaall_c) /* { */
#define LUAI_FUNC static
#define LUAI_DDEC static
#define LUAI_DDEF static
@ -167,11 +167,11 @@
#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */
#else /* luaall_c */
#else /* }{ */
#define LUAI_FUNC extern
#define LUAI_DDEC extern
#define LUAI_DDEF /* empty */
#endif /* luaall_c */
#endif /* } */
@ -283,14 +283,14 @@
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#if INT_MAX-20 < 32760 /* { */
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L
#elif INT_MAX > 2147483640L /* }{ */
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else
#else /* }{ */
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
#endif /* } */
/*
@ -303,16 +303,16 @@
** good enough for your machine. Probably you do not need to change
** this.
*/
#if LUAI_BITSINT >= 32
#if LUAI_BITSINT >= 32 /* { */
#define LUA_INT32 int
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else
#else /* }{ */
/* 16-bit ints */
#define LUA_INT32 long
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif
#endif /* } */
/*
@ -438,17 +438,17 @@
/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
(defined(__i386) || defined (_M_IX86) || defined(__i386__)) /* { */
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#if defined(_MSC_VER) /* { */
#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2uint(i,n) \
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
#else /* _MSC_VER */
#else /* }{ */
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
@ -458,16 +458,16 @@ union luai_Cast { double l_d; long l_l; };
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2uint(i,n) lua_number2int(i, n)
#endif /* _MSC_VER */
#endif /* } */
#else /* LUA_NUMBER_DOUBLE ... (Pentium) */
#else /* }{ */
/* this option always works, but may be slow */
#define lua_number2int(i,n) ((i)=(int)(n))
#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
#define lua_number2uint(i,n) ((i)=(unsigned LUA_INT32)(n))
#endif /* LUA_NUMBER_DOUBLE ... (Pentium) */
#endif /* } */
/* on several machines, coercion from unsigned to double is too slow,