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luaconf.h
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luaconf.h
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/*
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/*
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** $Id: luaconf.h,v 1.28 2005/02/10 17:12:02 roberto Exp roberto $
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** $Id: luaconf.h,v 1.29 2005/02/23 17:30:22 roberto Exp roberto $
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** Configuration file for Lua
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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** See Copyright Notice in lua.h
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*/
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*/
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@ -267,7 +267,11 @@ __inline int l_lrint (double flt)
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#define LUSER_ALIGNMENT_T union { double u; void *s; long l; }
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#define LUSER_ALIGNMENT_T union { double u; void *s; long l; }
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/* exception handling */
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/*
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** exception handling: by default, Lua handles errors with longjmp/setjmp
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** when compiling as C code and with exceptions when compiling as C++ code.
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** Change that if you prefer to use longjmp/setjmp even with C++.
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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/* default handling with long jumps */
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/* default handling with long jumps */
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#include <setjmp.h>
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#include <setjmp.h>
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@ -286,18 +290,20 @@ __inline int l_lrint (double flt)
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/*
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/*
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** macros for thread synchronization inside Lua core machine:
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** macros for thread synchronization inside Lua core machine: This is
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** all accesses to the global state and to global objects are synchronized.
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** an attempt to simplify the implementation of a multithreaded version
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** Because threads can read the stack of other threads
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** of Lua. Do not change that unless you know what you are doing. all
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** (when running garbage collection),
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** accesses to the global state and to global objects are synchronized.
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** a thread must also synchronize any write-access to its own stack.
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** Because threads can read the stack of other threads (when running
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** Unsynchronized accesses are allowed only when reading its own stack,
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** garbage collection), a thread must also synchronize any write-access
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** or when reading immutable fields from global objects
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** to its own stack. Unsynchronized accesses are allowed only when
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** (such as string values and udata values).
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** reading its own stack, or when reading immutable fields from global
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** objects (such as string values and udata values).
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*/
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*/
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#define lua_lock(L) ((void) 0)
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#define lua_lock(L) ((void) 0)
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#define lua_unlock(L) ((void) 0)
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#define lua_unlock(L) ((void) 0)
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/*
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/*
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** this macro allows a thread switch in appropriate places in the Lua
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** this macro allows a thread switch in appropriate places in the Lua
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** core
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** core
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@ -349,12 +355,14 @@ __inline int l_lrint (double flt)
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#define LUA_PATH_MARK "?"
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#define LUA_PATH_MARK "?"
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/* maximum number of captures in pattern-matching */
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/* maximum number of captures in pattern-matching (arbitrary limit) */
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#define MAX_CAPTURES 32 /* arbitrary limit */
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#define MAX_CAPTURES 32
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/*
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/*
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** by default, gcc does not get `tmpname'
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** by default, gcc does not get `os.tmpname', because it generates a warning
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** when using `tmpname'. Change that if you really want (or do not want)
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** `os.tmpname' available.
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*/
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*/
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#ifdef __GNUC__
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#ifdef __GNUC__
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#define USE_TMPNAME 0
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#define USE_TMPNAME 0
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@ -364,7 +372,11 @@ __inline int l_lrint (double flt)
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/*
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/*
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** Configuration for loadlib
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** Configuration for loadlib: Lua tries to guess the dynamic-library
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** system that your platform uses (either Windows' DLL, Mac's dyld, or
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** dlopen). If your system is some kind of Unix, there is a good chance
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** that USE_DLOPEN will work for it. You may need to adapt also the
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** makefile.
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*/
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*/
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#if defined(_WIN32)
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#if defined(_WIN32)
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#define USE_DLL
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#define USE_DLL
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