mirror of https://github.com/rusefi/lua.git
environment variable names should be configurable
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90df6b7a54
commit
672bb67ee6
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@ -1,5 +1,5 @@
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/*
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** $Id: loadlib.c,v 1.50 2005/12/19 20:56:39 roberto Exp roberto $
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** $Id: loadlib.c,v 1.51 2005/12/29 15:32:11 roberto Exp roberto $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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**
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@ -22,10 +22,6 @@
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#include "lualib.h"
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/* environment variables that hold the search path for packages */
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#define LUA_PATH "LUA_PATH"
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#define LUA_CPATH "LUA_CPATH"
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/* prefix for open functions in C libraries */
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#define LUA_POF "luaopen_"
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6
lua.c
6
lua.c
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@ -1,5 +1,5 @@
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/*
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** $Id: lua.c,v 1.156 2005/12/29 12:30:16 roberto Exp roberto $
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** $Id: lua.c,v 1.157 2005/12/29 16:23:32 roberto Exp roberto $
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** Lua stand-alone interpreter
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** See Copyright Notice in lua.h
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*/
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@ -306,12 +306,12 @@ static int runargs (lua_State *L, char **argv, int n) {
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static int handle_luainit (lua_State *L) {
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const char *init = getenv("LUA_INIT");
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const char *init = getenv(LUA_INIT);
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if (init == NULL) return 0; /* status OK */
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else if (init[0] == '@')
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return dofile(L, init+1);
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else
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return dostring(L, init, "=LUA_INIT");
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return dostring(L, init, "=" LUA_INIT);
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}
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28
luaconf.h
28
luaconf.h
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.80 2006/01/27 13:54:39 roberto Exp roberto $
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** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -59,6 +59,18 @@
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#endif
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/*
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@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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@* Lua check to set its paths.
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@@ LUA_INIT is the name of the environment variable that Lua
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@* checks for initialization code.
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** CHANGE them if you want different names.
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*/
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#define LUA_PATH "LUA_PATH"
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#define LUA_CPATH "LUA_CPATH"
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#define LUA_INIT "LUA_INIT"
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@ -543,11 +555,25 @@
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/* On a Pentium, resort to a trick */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
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(defined(__i386) || defined (_M_IX86) || defined(__i386__))
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/* On a Microsoft compiler, use assembler */
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#if defined(_MSC_VER)
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#define lua_number2int(i,d) __asm fld d __asm fistp i
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* the next trick should work on any Pentium, but sometimes clashes
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with a DirectX idiosyncrasy */
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#else
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#endif
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/* this option always works, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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