mirror of https://github.com/rusefi/lua.git
macro 'luai_makeseed' now controls the whole process of making the seed
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34
lstate.c
34
lstate.c
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@ -1,5 +1,5 @@
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/*
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** $Id: lstate.c,v 2.150 2018/01/28 15:13:26 roberto Exp roberto $
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** $Id: lstate.c,v 2.151 2018/02/05 17:11:37 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -29,17 +29,6 @@
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/*
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** a macro to help the creation of a unique random seed when a state is
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** created; the seed is used to randomize hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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#define luai_makeseed() cast_uint(time(NULL))
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#endif
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/*
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** thread state + extra space
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*/
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@ -63,16 +52,25 @@ typedef struct LG {
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/*
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** Compute an initial seed as random as possible. Rely on Address Space
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** Layout Randomization (if present) to increase randomness..
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** A macro to create a "random" seed when a state is created;
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** the seed is used to randomize string hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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/*
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** Compute an initial seed with some level of randomness.
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** Rely on Address Space Layout Randomization (if present) and
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** current time.
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*/
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#define addbuff(b,p,e) \
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{ size_t t = cast_sizet(e); \
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memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
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static unsigned int makeseed (lua_State *L) {
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static unsigned int luai_makeseed (lua_State *L) {
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char buff[4 * sizeof(size_t)];
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unsigned int h = luai_makeseed();
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unsigned int h = cast_uint(time(NULL));
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int p = 0;
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addbuff(buff, p, L); /* heap variable */
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addbuff(buff, p, &h); /* local variable */
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@ -82,6 +80,8 @@ static unsigned int makeseed (lua_State *L) {
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return luaS_hash(buff, p, h);
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}
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#endif
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/*
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** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
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@ -327,7 +327,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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g->frealloc = f;
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g->ud = ud;
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g->mainthread = L;
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g->seed = makeseed(L);
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g->seed = luai_makeseed(L);
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g->gcrunning = 0; /* no GC while building state */
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g->strt.size = g->strt.nuse = 0;
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g->strt.hash = NULL;
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