macros 'lua_number2int' and 'lua_number2uint' for Visual Studio

corrected and tested
This commit is contained in:
Roberto Ierusalimschy 2010-05-10 13:38:58 -03:00
parent dcc070683c
commit a48e330f37
1 changed files with 12 additions and 11 deletions

View File

@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.134 2010/03/03 18:53:02 roberto Exp roberto $
** $Id: luaconf.h,v 1.135 2010/03/26 20:58:11 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@ -440,17 +440,18 @@
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#define lua_number2int(i,d) {__asm fld d __asm fistp i}
#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2uint(i,n) lua_number2int(i, n)
#define lua_number2uint(i,n) \
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
#else
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2int(i,n) \
{ volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2uint(i,n) lua_number2int(i, n)
@ -459,9 +460,9 @@ union luai_Cast { double l_d; long l_l; };
#else
/* this option always works, but may be slow */
#define lua_number2int(i,d) ((i)=(int)(d))
#define lua_number2integer(i,d) ((i)=(LUA_INTEGER)(d))
#define lua_number2uint(i,d) ((i)=(unsigned LUA_INT32)(d))
#define lua_number2int(i,n) ((i)=(int)(n))
#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
#define lua_number2uint(i,n) ((i)=(unsigned LUA_INT32)(n))
#endif
@ -484,9 +485,9 @@ union luai_Cast { double l_d; long l_l; };
#include <float.h>
#include <math.h>
#define luai_hashnum(i,d) { int e; \
d = frexp(d, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
lua_number2int(i, d); i += e; }
#define luai_hashnum(i,n) { int e; \
n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
lua_number2int(i, n); i += e; }
#endif