mirror of https://github.com/rusefi/lua.git
new macro for conversion double->int + small changes
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luaconf.h
86
luaconf.h
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.53 2005/06/13 21:20:28 roberto Exp roberto $
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** $Id: luaconf.h,v 1.54 2005/07/05 14:31:45 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -41,22 +41,27 @@
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** non-conventional directories.
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*/
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#if defined(_WIN32)
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#define LUA_ROOT "C:\\Program Files\\Lua51"
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#define LUA_LDIR LUA_ROOT "\\lua"
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#define LUA_CDIR LUA_ROOT "\\dll"
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua"
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#define LUA_CDIR "!\\dll"
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#define LUA_PATH_DEFAULT \
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"?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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"?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
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"?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua;" \
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LUA_CDIR"\\?.lua;" LUA_CDIR"\\?\\init.lua"
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#define LUA_CPATH_DEFAULT \
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"?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\loadall.dll"
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#else
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#define LUA_ROOT "/usr/local"
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#define LUA_LDIR LUA_ROOT "/share/lua/5.1"
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#define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
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#define LUA_PATH_DEFAULT \
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"./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
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#define LUA_CPATH_DEFAULT \
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"./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
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"./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua;" \
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LUA_CDIR"/?.lua;" LUA_CDIR"/?/init.lua"
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#define LUA_CPATH_DEFAULT \
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"./?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/loadall.so"
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#endif
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@ -74,21 +79,17 @@
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/*
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@@ LUA_PATHSEP is the character that separates templates in a path.
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** CHANGE it if for some reason your system cannot use a
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** semicolon. (E.g., if a semicolon is a common character in
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** file/directory names.) Probably you do not need to change this.
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*/
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#define LUA_PATHSEP ';'
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/*
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@@ LUA_PATH_MARK is the string that marks the substitution points in a
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@* template.
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** CHANGE it if for some reason your system cannot use an interrogation
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** mark. (E.g., if an interogation mark is a common character in
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** file/directory names.) Probably you do not need to change this.
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@@ LUA_EXECDIR in a Windows path is replaced by the executable's
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@* directory.
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** CHANGE them if for some reason your system cannot use those
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** characters. (E.g., if one of those characters is a common character
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** in file/directory names.) Probably you do not need to change them.
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*/
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#define LUA_PATHSEP ";"
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#define LUA_PATH_MARK "?"
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#define LUA_EXECDIR "!"
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/*
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@ -464,45 +465,24 @@
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/*
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@@ lua_number2int is a macro to convert lua_Number to int.
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** CHANGE that if you know a faster way to convert a lua_Number to
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@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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** CHANGE them if you know a faster way to convert a lua_Number to
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** int (with any rounding method and without throwing errors) in your
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** system. In Pentium machines, a naive typecast from double to int
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** in C is extremely slow, so any alternative is worth trying.
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*/
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/* On a gcc/Pentium, resort to assembler */
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#if !defined(LUA_ANSI) && defined(__GNUC__) && defined(__i386)
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#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
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/* On Windows/Pentium, resort to assembler */
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#elif !defined(LUA_ANSI) && defined(_MSC_VER) && defined(_M_IX86)
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#define lua_number2int(i,d) __asm fld d __asm fistp i
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/* on Pentium machines compliant with C99, you can try lrint */
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#elif defined (__i386) && defined(__STDC_VERSION__) && \
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(__STDC_VERSION__ >= 199900L)
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#define lua_number2int(i,d) ((i)=lrint(d))
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/* this option always works, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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#endif
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/*
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@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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** CHANGE (see lua_number2int).
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*/
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/* On a gcc or Windows/Pentium, resort to assembler */
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#if (defined(__GNUC__) && defined(__i386)) || \
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(defined(_MSC_VER) && defined(_M_IX86))
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/* On a Pentium, resort to a trick */
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#if !defined(LUA_ANSI) && (defined(__i386) || defined (_M_IX86))
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ union luai_Cast u; u.l_d = d + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* this option always works, but may be slow */
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#else
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#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
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#define lua_number2int(i,d) ((i)=(int)(d))
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#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
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#endif
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@ -517,12 +497,12 @@
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** ===================================================================
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*/
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#define LUA_NUMBER double
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/*
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@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
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@* over a number.
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*/
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#define LUA_NUMBER double
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#define LUAI_UACNUMBER double
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@ -572,7 +552,7 @@
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** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
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** if want/don't want to use _longjmp/_setjmp instead of regular
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** longjmp/setjmp. By default, Lua handles errors with exceptions when
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** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
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* compiling as C++ code, with _longjmp/_setjmp when compiling as C code
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** in a Unix system, and with longjmp/setjmp otherwise.
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*/
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#if defined(__cplusplus)
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