numbers are stored in ascii format for better portability and simplicity

This commit is contained in:
Roberto Ierusalimschy 1999-04-13 17:16:37 -03:00
parent cb7f027380
commit b4ad600b93
2 changed files with 55 additions and 143 deletions

101
lundump.c
View File

@ -1,5 +1,5 @@
/*
** $Id: lundump.c,v 1.8 1999/03/30 20:29:34 roberto Exp roberto $
** $Id: lundump.c,v 1.18 1999/04/09 03:10:40 lhf Exp lhf $
** load bytecodes from files
** See Copyright Notice in lua.h
*/
@ -14,12 +14,11 @@
#include "lundump.h"
#define LoadBlock(b,size,Z) ezread(Z,b,size)
#define LoadNative(t,Z) LoadBlock(&t,sizeof(t),Z)
#if ID_NUMBER==ID_NATIVE
#define doLoadNumber(f,Z) LoadNative(f,Z)
#if LUAC_NATIVE
#define doLoadNumber(x,Z) LoadBlock(&x,sizeof(x),Z)
#else
#define doLoadNumber(f,Z) f=LoadNumber(Z)
#define doLoadNumber(x,Z) x=LoadNumber(Z)
#endif
static void unexpectedEOZ (ZIO* Z)
@ -54,38 +53,17 @@ static unsigned long LoadLong (ZIO* Z)
return (hi<<16)|lo;
}
#if ID_NUMBER==ID_REAL4 /* LUA_NUMBER */
/* assumes sizeof(long)==4 and sizeof(float)==4 (IEEE) */
static float LoadFloat (ZIO* Z)
static real LoadNumber (ZIO* Z)
{
unsigned long l=LoadLong(Z);
float f;
memcpy(&f,&l,sizeof(f));
return f;
char b[256];
int size=ezgetc(Z);
LoadBlock(b,size,Z);
b[size]=0;
if (b[0]=='-')
return -luaO_str2d(b+1);
else
return luaO_str2d(b);
}
#endif
#if ID_NUMBER==ID_REAL8 /* LUA_NUMBER */
/* assumes sizeof(long)==4 and sizeof(double)==8 (IEEE) */
static double LoadDouble (ZIO* Z)
{
unsigned long l[2];
double f;
int x=1;
if (*(char*)&x==1) /* little-endian */
{
l[1]=LoadLong(Z);
l[0]=LoadLong(Z);
}
else /* big-endian */
{
l[0]=LoadLong(Z);
l[1]=LoadLong(Z);
}
memcpy(&f,l,sizeof(f));
return f;
}
#endif
static int LoadInt (ZIO* Z, char* message)
{
@ -103,7 +81,7 @@ static Byte* LoadCode (ZIO* Z)
Byte* b=luaM_malloc(size+PAD);
LoadBlock(b,size,Z);
if (b[size-1]!=ENDCODE) luaL_verror("bad code in %s",zname(Z));
memset(b+size,ENDCODE,PAD); /* pad for safety */
memset(b+size,ENDCODE,PAD); /* pad code for safety */
return b;
}
@ -188,9 +166,7 @@ static void LoadSignature (ZIO* Z)
static void LoadHeader (ZIO* Z)
{
int version,id,sizeofR;
real f=-TEST_NUMBER,tf=TEST_NUMBER;
luaU_testnumber();
int version,sizeofR;
LoadSignature(Z);
version=ezgetc(Z);
if (version>VERSION)
@ -201,17 +177,30 @@ static void LoadHeader (ZIO* Z)
luaL_verror(
"%s too old: version=0x%02x; expected at least 0x%02x",
zname(Z),version,VERSION0);
id=ezgetc(Z); /* test number representation */
sizeofR=ezgetc(Z);
if (id!=ID_NUMBER || sizeofR!=sizeof(real))
luaL_verror("unknown number signature in %s: "
"read 0x%02x%02x; expected 0x%02x%02x",
zname(Z),id,sizeofR,ID_NUMBER,sizeof(real));
sizeofR=ezgetc(Z); /* test number representation */
#if LUAC_NATIVE
if (sizeofR==0)
luaL_verror("cannot read numbers in %s: "
"support for decimal format not enabled",
zname(Z));
if (sizeofR!=sizeof(real))
luaL_verror("unknown number size in %s: read %d; expected %d",
zname(Z),sizeofR,sizeof(real));
else
{
real f=-TEST_NUMBER,tf=TEST_NUMBER;
doLoadNumber(f,Z);
if (f!=tf)
luaL_verror("unknown number representation in %s: "
"read " NUMBER_FMT "; expected " NUMBER_FMT,
zname(Z),f,tf);
}
#else
if (sizeofR!=0)
luaL_verror("cannot read numbers in %s: "
"support for native format not enabled",
zname(Z));
#endif
}
static TProtoFunc* LoadChunk (ZIO* Z)
@ -234,28 +223,6 @@ TProtoFunc* luaU_undump1 (ZIO* Z)
return NULL;
}
/*
** test number representation
*/
void luaU_testnumber (void)
{
if (sizeof(real)!=SIZEOF_NUMBER)
luaL_verror("numbers have %d bytes; expected %d. see lundump.h",
(int)sizeof(real),SIZEOF_NUMBER);
#if ID_NUMBER==ID_REAL4 || ID_NUMBER==ID_REAL8
if (sizeof(long)!=4)
luaL_verror("longs have %d bytes; expected %d. see lundump.h",
(int)sizeof(long),4);
#endif
{
real t=TEST_NUMBER;
TYPEOF_NUMBER v=TEST_NUMBER;
if (t!=v)
luaL_verror("unsupported number type; expected %d-byte " NAMEOF_NUMBER "."
" see config and lundump.h",SIZEOF_NUMBER);
}
}
/*
* handle constants that cannot happen
*/

View File

@ -1,5 +1,5 @@
/*
** $Id: lundump.h,v 1.6 1999/03/30 20:29:34 roberto Exp roberto $
** $Id: lundump.h,v 1.13 1999/03/29 16:16:18 lhf Exp lhf $
** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/
@ -10,39 +10,7 @@
#include "lobject.h"
#include "lzio.h"
/* -- start of user configuration ------------------------------------------ */
/* LUA_NUMBER
* choose below the number representation in precompiled chunks by choosing an
* an adequate definition for ID_NUMBER.
* if you change LUA_NUM_TYPE, you must set ID_NUMBER accordingly.
* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
* if you want to use this default, do nothing.
* if your machine does not use the IEEE 754 floating-point standard, use
* ID_NATIVE, but precompiled chunks may not be portable to all architectures.
*
* for types other than the ones listed below, you'll have to write your own
* dump and undump routines, specially if sizeof(long)!=4.
*/
/* choose one definition for ID_NUMBER and move it to after #endif */
#if 0
#define ID_NUMBER ID_INT4 /* 4-byte integers */
#define ID_NUMBER ID_REAL4 /* 4-byte reals */
#define ID_NUMBER ID_REAL8 /* 8-byte reals */
#define ID_NUMBER ID_NATIVE /* whatever your machine uses */
#endif
/* format for numbers in listings and error messages */
#ifndef NUMBER_FMT
#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
#endif
/* -- end of user configuration -- DO NOT CHANGE ANYTHING BELOW THIS LINE -- */
TProtoFunc* luaU_undump1 (ZIO* Z); /* load one chunk */
void luaU_testnumber (void); /* test number representation */
void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
/* handle cases that cannot happen */
@ -52,52 +20,29 @@ void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
#define ID_CHUNK 27 /* binary files start with ESC... */
#define SIGNATURE "Lua" /* ...followed by this signature */
/* number representation */
#define ID_INT4 'l' /* 4-byte integers */
#define ID_REAL4 'f' /* 4-byte reals */
#define ID_REAL8 'd' /* 8-byte reals */
#define ID_NATIVE '?' /* whatever your machine uses */
/* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double */
#ifndef ID_NUMBER
#define ID_NUMBER ID_REAL8 /* 8-byte reals */
#endif
/* a multiple of PI for testing number representation */
/* multiplying by 1E8 gives non-trivial integer values */
#define TEST_NUMBER 3.14159265358979323846E8
#if ID_NUMBER==ID_REAL4
#define DumpNumber DumpFloat
#define LoadNumber LoadFloat
#define SIZEOF_NUMBER 4
#define TYPEOF_NUMBER float
#define NAMEOF_NUMBER "float"
#elif ID_NUMBER==ID_REAL8
#define DumpNumber DumpDouble
#define LoadNumber LoadDouble
#define SIZEOF_NUMBER 8
#define TYPEOF_NUMBER double
#define NAMEOF_NUMBER "double"
#elif ID_NUMBER==ID_INT4
#define DumpNumber DumpLong
#define LoadNumber LoadLong
#define SIZEOF_NUMBER 4
#define TYPEOF_NUMBER long
#define NAMEOF_NUMBER "long"
#elif ID_NUMBER==ID_NATIVE
#define DumpNumber DumpNative
#define LoadNumber LoadNative
#define SIZEOF_NUMBER sizeof(real)
#define TYPEOF_NUMBER real
#define NAMEOF_NUMBER "native"
#else
#error bad ID_NUMBER
#endif
/* formats for error messages */
#define SOURCE "<%s:%d>"
#define IN " in %p " SOURCE
#define INLOC tf,tf->source->str,tf->lineDefined
/* format for numbers in listings and error messages */
#ifndef NUMBER_FMT
#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
#endif
/* LUA_NUMBER
* by default, numbers are stored in precompiled chunks as decimal strings.
* this is completely portable and fast enough for most applications.
* if you want to use this default, do nothing.
* if you want additional speed at the expense of portability, move the line
* below out of this comment.
#define LUAC_NATIVE
*/
#ifdef LUAC_NATIVE
/* a multiple of PI for testing number representation */
/* multiplying by 1E8 gives non-trivial integer values */
#define TEST_NUMBER 3.14159265358979323846E8
#endif
#endif