From c7859a046ded0eaca74a4412b03fc657d6d9ab4d Mon Sep 17 00:00:00 2001 From: Roberto Ierusalimschy Date: Tue, 8 Apr 2014 11:28:04 -0300 Subject: [PATCH] using 'volatile' in 'tofloat' to ensure result has the same precision (lua_Number) of other computations --- lvm.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/lvm.c b/lvm.c index 64664689..49cbdd92 100644 --- a/lvm.c +++ b/lvm.c @@ -1,5 +1,5 @@ /* -** $Id: lvm.c,v 2.192 2014/03/31 19:18:24 roberto Exp roberto $ +** $Id: lvm.c,v 2.193 2014/04/02 16:54:20 roberto Exp roberto $ ** Lua virtual machine ** See Copyright Notice in lua.h */ @@ -38,12 +38,15 @@ /* -** Similar to 'tonumber', but does not attempt to convert strings. -** Used in comparisons. +** Similar to 'tonumber', but does not attempt to convert strings and +** ensure correct precision (no extra bits). Used in comparisons. */ static int tofloat (const TValue *obj, lua_Number *n) { if (ttisfloat(obj)) *n = fltvalue(obj); - else if (ttisinteger(obj)) *n = cast_num(ivalue(obj)); + else if (ttisinteger(obj)) { + volatile lua_Number x = cast_num(ivalue(obj)); /* avoid extra precision */ + *n = x; + } else { *n = 0; /* to avoid warnings */ return 0;