mirror of https://github.com/rusefi/lua.git
corrected definition of lua_number2int for Windows
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parent
b0abc2ca03
commit
d5fd44d747
5
ltable.c
5
ltable.c
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@ -1,5 +1,5 @@
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/*
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** $Id: ltable.c,v 2.19 2005/03/16 16:58:41 roberto Exp roberto $
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** $Id: ltable.c,v 2.20 2005/04/01 13:51:37 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@ -469,7 +469,8 @@ const TValue *luaH_get (Table *t, const TValue *key) {
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case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
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case LUA_TNUMBER: {
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int k;
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lua_number2int(k, (nvalue(key)));
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lua_Number n = nvalue(key);
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lua_number2int(k, n);
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if (luai_numeq(cast(lua_Number, k), nvalue(key))) /* index is integer? */
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return luaH_getnum(t, k); /* use specialized version */
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/* else go through */
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12
luaconf.h
12
luaconf.h
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.45 2005/04/27 18:37:51 roberto Exp roberto $
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** $Id: luaconf.h,v 1.46 2005/04/29 13:53:59 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -421,10 +421,10 @@
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/* On Windows/Pentium, resort to assembler */
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#elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
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#define lua_number2int(i,d) __asm { \
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fld d \
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fistp i \
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}
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#define lua_number2int(i,d) \
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__asm fld d; \
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__asm fistp i;
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/* on Pentium machines compliant with C99, you can try lrint */
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#elif defined (__i386) && defined(__STDC_VERSION__) && \
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@ -445,7 +445,7 @@
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/* On a GNU or Windows/Pentium, resort to assembler */
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#if (defined(__GNUC__) && defined(__i386)) || \
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(defined(_MSC_VER) && defined(_M_IX86))
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#define lua_number2integer(i,n) lua_number2int((i), (n))
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* this option always work, but may be slow */
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#else
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5
lvm.c
5
lvm.c
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@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 2.39 2005/05/02 17:49:43 roberto Exp roberto $
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** $Id: lvm.c,v 2.40 2005/05/03 19:01:17 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@ -50,7 +50,8 @@ int luaV_tostring (lua_State *L, StkId obj) {
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return 0;
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else {
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char s[LUAI_MAXNUMBER2STR];
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lua_number2str(s, nvalue(obj));
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lua_Number n = nvalue(obj);
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lua_number2str(s, n);
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setsvalue2s(L, obj, luaS_new(L, s));
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return 1;
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}
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