small errors in previous `ci' of luaconf.h.

This commit is contained in:
Roberto Ierusalimschy 2005-03-18 15:55:45 -03:00
parent fb0f95a2b7
commit d872090248
4 changed files with 16 additions and 15 deletions

4
lapi.c
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@ -1,5 +1,5 @@
/* /*
** $Id: lapi.c,v 2.31 2005/03/09 16:28:07 roberto Exp roberto $ ** $Id: lapi.c,v 2.32 2005/03/16 16:58:41 roberto Exp roberto $
** Lua API ** Lua API
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@ -141,7 +141,7 @@ LUA_API lua_State *lua_newthread (lua_State *L) {
setthvalue(L, L->top, L1); setthvalue(L, L->top, L1);
api_incr_top(L); api_incr_top(L);
lua_unlock(L); lua_unlock(L);
lua_userstateopen(L1); luai_userstateopen(L1);
return L1; return L1;
} }

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@ -1,5 +1,5 @@
/* /*
** $Id: lstate.c,v 2.25 2005/02/23 17:30:22 roberto Exp roberto $ ** $Id: lstate.c,v 2.26 2005/03/18 18:02:04 roberto Exp roberto $
** Global State ** Global State
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@ -179,7 +179,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
L = NULL; L = NULL;
} }
else else
lua_userstateopen(L); luai_userstateopen(L);
return L; return L;
} }

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@ -1,5 +1,5 @@
/* /*
** $Id: ltests.h,v 2.10 2004/09/10 17:30:46 roberto Exp roberto $ ** $Id: ltests.h,v 2.11 2005/01/10 16:31:30 roberto Exp roberto $
** Internal Header for Debugging of the Lua Implementation ** Internal Header for Debugging of the Lua Implementation
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@ -51,14 +51,15 @@ int lua_checkmemory (lua_State *L);
/* test for lock/unlock */ /* test for lock/unlock */
#undef lua_userstateopen #undef luai_userstateopen
#undef lua_lock #undef lua_lock
#undef lua_unlock #undef lua_unlock
#undef LUAI_EXTRASPACE
extern int islocked; extern int islocked;
#define LUA_USERSTATE int * #define LUAI_EXTRASPACE sizeof(double)
#define getlock(l) (*(cast(LUA_USERSTATE *, l) - 1)) #define getlock(l) (*(cast(int **, l) - 1))
#define lua_userstateopen(l) getlock(l) = &islocked; #define luai_userstateopen(l) getlock(l) = &islocked;
#define lua_lock(l) lua_assert((*getlock(l))++ == 0) #define lua_lock(l) lua_assert((*getlock(l))++ == 0)
#define lua_unlock(l) lua_assert(--(*getlock(l)) == 0) #define lua_unlock(l) lua_assert(--(*getlock(l)) == 0)

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@ -1,5 +1,5 @@
/* /*
** $Id: luaconf.h,v 1.35 2005/03/09 16:28:07 roberto Exp roberto $ ** $Id: luaconf.h,v 1.36 2005/03/18 18:02:04 roberto Exp roberto $
** Configuration file for Lua ** Configuration file for Lua
** See Copyright Notice in lua.h ** See Copyright Notice in lua.h
*/ */
@ -233,9 +233,9 @@
*@ LUAI_MAXCALLS limits the number of nested calls. *@ LUAI_MAXCALLS limits the number of nested calls.
** CHANGE it if you need really deep recursive calls. This limit is ** CHANGE it if you need really deep recursive calls. This limit is
** arbitrary; its only purpose is to stop infinite recursion before ** arbitrary; its only purpose is to stop infinite recursion before
** exhausting memory. (This value must fit in an unsigned short.) ** exhausting memory.
*/ */
#define LUAI_MAXCALLS 40000 #define LUAI_MAXCALLS 20000
/* /*
@ -510,7 +510,7 @@ __inline int l_lrint (double flt)
/* /*
*@ LUA_EXTRASPACE allows you to add user-specific data in a lua_State *@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
** (the data goes just *before* the lua_State pointer). ** (the data goes just *before* the lua_State pointer).
** CHANGE (define) this if you really need that. This value must be ** CHANGE (define) this if you really need that. This value must be
** a multiple of the maximum alignment required for your machine. ** a multiple of the maximum alignment required for your machine.
@ -519,8 +519,8 @@ __inline int l_lrint (double flt)
/* /*
*@ lua_userstateopen allows user-specific initialization on new threads. *@ luai_userstateopen allows user-specific initialization on new threads.
** CHANGE it if you defined LUA_EXTRASPACE and need to initialize that ** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
** data whenever a new lua_State is created. ** data whenever a new lua_State is created.
*/ */
#define luai_userstateopen(L) ((void)0) #define luai_userstateopen(L) ((void)0)