/* ** $Id: ltable.h,v 1.6 1998/07/12 16:15:19 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define nhash(t) ((t)->nhash) Hash *luaH_new (int nhash); void luaH_free (Hash *frees); TObject *luaH_get (Hash *t, TObject *ref); TObject *luaH_set (Hash *t, TObject *ref); Node *luaH_next (Hash *t, TObject *r); void luaH_setint (Hash *t, int ref, TObject *val); TObject *luaH_getint (Hash *t, int ref); #endif