/* ** $Id: ltable.h,v 1.36 2001/08/31 19:46:07 roberto Exp $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(_t,_i) (&(_t)->node[_i]) #define key(_n) (&(_n)->key) #define val(_n) (&(_n)->val) #define settableval(p,v) setobj(cast(TObject *, p), v) const TObject *luaH_getnum (Table *t, int key); void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val); const TObject *luaH_getstr (Table *t, TString *key); void luaH_setstr (lua_State *L, Table *t, TString *key, const TObject *val); const TObject *luaH_get (Table *t, const TObject *key); void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val); Table *luaH_new (lua_State *L, int narray, int lnhash); void luaH_free (lua_State *L, Table *t); int luaH_index (lua_State *L, Table *t, const TObject *key); int luaH_nexti (Table *t, int i, TObject *where); /* exported only for debugging */ Node *luaH_mainposition (const Table *t, const TObject *key); #endif