/* ** $Id: lstate.h,v 1.21 1999/11/04 17:22:26 roberto Exp roberto $ ** Global State ** See Copyright Notice in lua.h */ #ifndef lstate_h #define lstate_h #include #include "lobject.h" #include "lua.h" #include "luadebug.h" typedef int StkId; /* index to stack elements */ /* ** "jmp_buf" may be an array, so it is better to make sure it has an ** address (and not that it *is* an address...) */ struct lua_longjmp { jmp_buf b; }; struct Stack { TObject *top; TObject *stack; TObject *last; }; struct C_Lua_Stack { StkId base; /* when Lua calls C or C calls Lua, points to */ /* the first slot after the last parameter. */ StkId lua2C; /* points to first element of "array" lua2C */ int num; /* size of "array" lua2C */ }; typedef struct stringtable { int size; int nuse; /* number of elements (including EMPTYs) */ TaggedString **hash; } stringtable; struct lua_State { /* thread-specific state */ struct Stack stack; /* Lua stack */ struct C_Lua_Stack Cstack; /* C2lua struct */ struct lua_longjmp *errorJmp; /* current error recover point */ char *Mbuffer; /* global buffer */ int Mbuffbase; /* current first position of Mbuffer */ int Mbuffsize; /* size of Mbuffer */ int Mbuffnext; /* next position to fill in Mbuffer */ struct C_Lua_Stack *Cblocks; int numCblocks; /* number of nested Cblocks */ int debug; lua_CHFunction callhook; lua_LHFunction linehook; /* global state */ TProtoFunc *rootproto; /* list of all prototypes */ Closure *rootcl; /* list of all closures */ Hash *roottable; /* list of all tables */ GlobalVar *rootglobal; /* list of global variables */ stringtable *string_root; /* array of hash tables for strings and udata */ struct IM *IMtable; /* table for tag methods */ int last_tag; /* last used tag in IMtable */ struct ref *refArray; /* locked objects */ int refSize; /* size of refArray */ int refFree; /* list of free positions in refArray */ unsigned long GCthreshold; unsigned long nblocks; /* number of 'blocks' currently allocated */ }; #define L lua_state #endif