refactoring: code duplication

This commit is contained in:
rusefillc 2020-11-06 21:24:58 -05:00
parent bb9aaeb1ca
commit 1eb5d7f927
1 changed files with 15 additions and 11 deletions

View File

@ -26,9 +26,8 @@ static void plainPinTurnOff(NamedOutputPin *output) {
output->setLow();
}
void auxPlainPinTurnOn(AuxActor *current) {
NamedOutputPin *output = &enginePins.auxValve[current->valveIndex];
output->setHigh();
static void scheduleOpen(AuxActor *current) {
#if EFI_UNIT_TEST
Engine *engine = current->engine;
@ -42,6 +41,18 @@ void auxPlainPinTurnOn(AuxActor *current) {
{ auxPlainPinTurnOn, current }
PASS_ENGINE_PARAMETER_SUFFIX
);
}
void auxPlainPinTurnOn(AuxActor *current) {
NamedOutputPin *output = &enginePins.auxValve[current->valveIndex];
output->setHigh();
#if EFI_UNIT_TEST
Engine *engine = current->engine;
EXPAND_Engine;
#endif /* EFI_UNIT_TEST */
scheduleOpen(current);
angle_t duration = engine->engineState.auxValveEnd - engine->engineState.auxValveStart;
@ -78,14 +89,7 @@ void initAuxValves(Logging *sharedLogger DECLARE_ENGINE_PARAMETER_SUFFIX) {
actor->extra = phaseIndex * 360 + valveIndex * 180;
INJECT_ENGINE_REFERENCE(actor);
scheduleOrQueue(&actor->open,
TRIGGER_EVENT_UNDEFINED,
getTimeNowNt(),
actor->extra + engine->engineState.auxValveStart,
{ auxPlainPinTurnOn, actor }
PASS_ENGINE_PARAMETER_SUFFIX
);
scheduleOpen(actor);
}
}
}