rusefi-1/firmware/controllers/algo/firing_order.h

56 lines
1.1 KiB
C

/*
* @file firing_order.h
*
* @date Jul 20, 2016
* @author Andrey Belomutskiy, (c) 2012-2017
*/
#ifndef CONTROLLERS_ALGO_FIRING_ORDER_H_
#define CONTROLLERS_ALGO_FIRING_ORDER_H_
// for now I want most enums to be 32 bit integers. At some point maybe we will make the one-byte
// this is about offsets and sizes in TunerStudio
#define ENUM_32_BITS 2000000000
typedef enum {
FO_1 = 0,
// 2 cylinder
FO_1_2 = 8,
// 3 cylinder
FO_1_2_3 = 10,
// 4 cylinder
FO_1_3_4_2 = 1, // typical inline 4
FO_1_2_4_3 = 2,
FO_1_3_2_4 = 3, // for example horizontally opposed engine
// 5 cylinder
FO_1_2_4_5_3 = 6,
// 6 cylinder
FO_1_5_3_6_2_4 = 4,
FO_1_4_2_5_3_6 = 7,
FO_1_2_3_4_5_6 = 9,
FO_1_6_3_2_5_4 = 13, // EG33
// 8 cylinder
FO_1_8_4_3_6_5_7_2 = 5,
FO_1_8_7_2_6_5_4_3 = 11,
FO_1_5_4_2_6_3_7_8 = 12,
// 10 cylinder
FO_1_10_9_4_3_6_5_8_7_2 = 14, // dodge and viper ram v10
// 12 cylinder
FO_1_7_5_11_3_9_6_12_2_8_4_10 = 15, // bmw M70 etc
// max used = 15
Force_4b_firing_order = ENUM_32_BITS,
} firing_order_e;
#endif /* CONTROLLERS_ALGO_FIRING_ORDER_H_ */