why so many channels are hidden in debug ? #3614
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@ -253,7 +253,12 @@ uint16_t rpmAcceleration;dRPM;"RPM/s",1, 0, 0, 0, 0
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! we have some unused bytes to allow compatible TS changes
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uint8_t[196 iterate] unusedAtTheEnd;;"",1, 0, 0, 0, 0
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uint8_t[188 iterate] unusedAtTheEnd;;"",1, 0, 0, 0, 0
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uint16_t autoscale timingCltCorrection;;"%",{1/@@PACK_MULT_PERCENT@@}, 0, 0, 0, 0
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uint16_t autoscale timingIatCorrection;;"%",{1/@@PACK_MULT_PERCENT@@}, 0, 0, 0, 0
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uint16_t autoscale timingPidCorrection;;"%",{1/@@PACK_MULT_PERCENT@@}, 0, 0, 0, 0
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uint16_t autoscale unusedA;;"%",{1/@@PACK_MULT_PERCENT@@}, 0, 0, 0, 0
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uint16_t mostRecentTimeBetweenSparkEvents;;"", 1, 0, -10000, 10000, 3
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uint16_t mostRecentTimeBetweenIgnitionEvents;;"", 1, 0, -10000, 10000, 3
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@ -276,7 +281,7 @@ uint16_t rpmAcceleration;dRPM;"RPM/s",1, 0, 0, 0, 0
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uint8_t startStopStateToggleCounter;;"", 1, 0, -10000, 10000, 3
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uint8_t starterState;;"", 1, 0, -10000, 10000, 3
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uint8_t starterRelayDisable;;"", 1, 0, -10000, 10000, 3
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uint8_t unusedStarterRelayDisable;;"", 1, 0, -10000, 10000, 3
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uint8_t multiSparkCounter;;"", 1, 0, -10000, 10000, 3
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int idleState;;"", 1, 0, -10000, 10000, 3
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