luamemory does same but better
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@ -209,16 +209,6 @@ static LuaHandle systemLua;
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const char* getSystemLuaScript();
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const char* getSystemLuaScript();
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static void printStats() {
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#if !EFI_UNIT_TEST
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size_t freeRam;
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chHeapStatus(&heaps[0].m_heap, &freeRam, nullptr);
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efiPrintf("User free %d of %d", freeRam, sizeof(luaUserHeap));
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chHeapStatus(&heaps[1].m_heap, &freeRam, nullptr);
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efiPrintf("System free %d of %d", freeRam, sizeof(luaSystemHeap));
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#endif
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}
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void initSystemLua() {
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void initSystemLua() {
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efiAssertVoid(OBD_PCM_Processor_Fault, !systemLua, "system lua already init");
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efiAssertVoid(OBD_PCM_Processor_Fault, !systemLua, "system lua already init");
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@ -236,7 +226,6 @@ void initSystemLua() {
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}
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}
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auto startTime = startTimer.getElapsedSeconds();
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auto startTime = startTimer.getElapsedSeconds();
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addConsoleAction("luastats", printStats);
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#if !EFI_UNIT_TEST
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#if !EFI_UNIT_TEST
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efiPrintf("System Lua loaded in %.2f ms using %d bytes", startTime * 1'000, heaps[1].used());
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efiPrintf("System Lua loaded in %.2f ms using %d bytes", startTime * 1'000, heaps[1].used());
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