* data
* stub test
* use getTimeSinceSyncPoint
* s
* s
* no
* test
* stray ;
* those were 1/10 what they were supposed to be
* actually check something
* dead log line?
* Basic framework for high pressure fuel pump control
* Many changes
Move calculations to fast callback
Move main object into Engine
Respond to pin changes without requiring a reboot
* Use EngineModule for HpfpController
Schedule pin off after executing pin on so we are sure it ends, even if the motor stops.
Test scheduling.
Less RAM use by only having one event and reordering fields.
* Make scheduling test actually useful - need non-0 activation angle.
Co-authored-by: rusefillc <48498823+rusefillc@users.noreply.github.com>
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
engineModules.get<FOO>(). becomes modules<FOO>()->
I believe the new API is more conducive to supporting arrays, by doing std::array<T, N> or
std::array<Mockable<T>, N>, with the support of a helper class.
Ignition callers are all tooth based, but aux valves calls it from both the microsecond timer and
the main initialization thread. HPFP will also soon call it from both those places too.
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.
* Create a base class EngineModule for that contains various useful callbacks.
This cleans up the API by not requiring the notifiers to know about who wants callbacks. The only
place you need to update to add a module is in one place.
* Add mockability.
* Convert InjectorModel to a Mockable EngineModule
* Programmatically remove EnginePtr/inject, EXPAND_Engine, and WITH_ENGINE_TEST_HELPER*
for i in ": public EnginePtr " ", public EnginePtr" "EXPAND_Engine;" "EXPAND_Engine"; do
git grep -l "$i" | xargs sed -i "s/$i//g"
done
git grep -l "inject" | xargs sed -i "/inject[(][)]/d"
for i in WITH_ENGINE_TEST_HELPER_SENS WITH_ENGINE_TEST_HELPER_BOARD_CALLBACK WITH_ENGINE_TEST_HELPER; do
git grep -l "$i" | xargs sed -i "s/$i/EngineTestHelper eth/g"
done
git checkout firmware/controllers/core/engine_ptr.h
git checkout unit_tests/global.h
* Review fixups.
* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* static functions with (void)
* more
* Revert "more"
This reverts commit 246e53441f935451437df186ac92d7df26b62fb6.
* s
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
Memory seems more valuable than CPU; use the O(lg n) lookup by angle. A side effect is that it
seems to fix trigger lookup for the second phase of TRIGGERTYPE 53 544 TT_TRI _TACH 0.00
* cancel event
* looks like it works...
* some tests are happy
* add enable bit
* undo test changes
* Revert "add enable bit"
This reverts commit 000afadd3fc560867302557afe26f76cd9fc4ed6.
* enable bit in engine
* only turn off for one test
* Revert "undo test changes"
This reverts commit 106db49e291b5a531a94de6ac177c6584d5337f6.