* ui & config
* bump flash version
* compaction
* s
* make things happy
* fsio too
* OK, well those defaults were insane
* b
* why are these defaults insane
* adjust cylinder offset ui
* s
* cleanup
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
* main relay
* plumbing
* dead fsio stuff
* test it
* by 100%, we mean 99.98%
* Drop SingleChannelStateSequence in favor of MultiChannelStateSequenceWithData
Most all the users were Multi* anyways, so just improve that:
1. Allow up to 8 waveforms to share one byte per timestamp. It could be better but this is simple
and gets most of the benefit.
2. Use a wrapper structure to handle reserving space for the arrays. Makes the interface simpler
and more rigid. Also saves 4 bytes per Multi*. Downside is access is now via -> and *,
not . and (nothing).
Saves 224 bytes of BSS, 1832 bytes of RAM4/CCM, 952 bytes of TEXT, and 103 bytes of RODATA
* Instantiate a base_t to make debugging easier.
Also fixes crash on real firmware by using &m_base instead - LTO optimization issue?
* No magical templated StaticAlloc thingy. Just virtual functions.
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.
* Create a base class EngineModule for that contains various useful callbacks.
This cleans up the API by not requiring the notifiers to know about who wants callbacks. The only
place you need to update to add a module is in one place.
* Add mockability.
* Convert InjectorModel to a Mockable EngineModule
* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* static functions with (void)
* more
* Revert "more"
This reverts commit 246e53441f935451437df186ac92d7df26b62fb6.
* s
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
Better than reaching into members that should be private. I didn't feel like actually making
them private though, as one user validates pinStates isn't NULL.
All it wants is to use the main trigger state, so don't bother copying it. Instead, change
PwmConfig to take a const pointer to a Multi.*Sequence, then make all the users adapt. Worse
fallout is that SimplePwm now has its own Multi.*Sequence, but PwmConfig is downgraded to a
pointer, so that's only a net +4 bytes. And we can make the overhead of Multi.*Sequence much lower
using embedded arrays, which only the caller can do since it knows the maximum size... (for another
day...)
Also remove SimplePwm's 2nd copy of SingleChannelStateSequence. It served no purpose.
Saves 1992 bytes of BSS and 24 bytes of RAM4 (latter probably due to SimplePwm change)
All it wants is to use the main trigger state, so don't bother copying it. Instead, change
PwmConfig to take a const pointer to a Multi.*Sequence, then make all the users adapt. Worse
fallout is that SimplePwm now has its own Multi.*Sequence, but PwmConfig is downgraded to a
pointer, so that's only a net +4 bytes. And we can make the overhead of Multi.*Sequence much lower
using embedded arrays, which only the caller can do since it knows the maximum size... (for another
day...)
Also remove SimplePwm's 2nd copy of SingleChannelStateSequence. It served no purpose.
Saves 1992 bytes of BSS and 24 bytes of RAM4 (latter probably due to SimplePwm change)
* scale map Y axis
* allow different row/col types
* scaled channel detector
* interpolation
* looks like this actually works
* tests, no manual scaling
* comment
* more unification
* hip stub
* comment
* guard
* channel idx
* include
* hip
* move in to engine
* hip9011
* dead stuff
* dead
* fsio
* lcd
* more dead