* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
* main relay
* plumbing
* dead fsio stuff
* test it
* by 100%, we mean 99.98%
* Drop SingleChannelStateSequence in favor of MultiChannelStateSequenceWithData
Most all the users were Multi* anyways, so just improve that:
1. Allow up to 8 waveforms to share one byte per timestamp. It could be better but this is simple
and gets most of the benefit.
2. Use a wrapper structure to handle reserving space for the arrays. Makes the interface simpler
and more rigid. Also saves 4 bytes per Multi*. Downside is access is now via -> and *,
not . and (nothing).
Saves 224 bytes of BSS, 1832 bytes of RAM4/CCM, 952 bytes of TEXT, and 103 bytes of RODATA
* Instantiate a base_t to make debugging easier.
Also fixes crash on real firmware by using &m_base instead - LTO optimization issue?
* No magical templated StaticAlloc thingy. Just virtual functions.
* data
* stub test
* use getTimeSinceSyncPoint
* s
* s
* no
* test
* stray ;
* those were 1/10 what they were supposed to be
* actually check something
* dead log line?
* overflow detector
* type list dynamic allocate
* fix the buffer length
* comment
* pr fb
* sanitize sim
* fix sim sanitizer bug
* didn't mean to turn off optimization for sim
* asan can do that, if you turn it on!
* cleaning
* Basic framework for high pressure fuel pump control
* Many changes
Move calculations to fast callback
Move main object into Engine
Respond to pin changes without requiring a reboot
* Use EngineModule for HpfpController
Schedule pin off after executing pin on so we are sure it ends, even if the motor stops.
Test scheduling.
Less RAM use by only having one event and reordering fields.
* Make scheduling test actually useful - need non-0 activation angle.
Co-authored-by: rusefillc <48498823+rusefillc@users.noreply.github.com>
* fuel pump
* s
* call correct callback
* more dead
* test adjustment
* don't overflow
* don't need separate function
* java
* give it a name
* generated
* generated
* add to generate script
* import *
* this is so cheap we don't need a flag
engineModules.get<FOO>(). becomes modules<FOO>()->
I believe the new API is more conducive to supporting arrays, by doing std::array<T, N> or
std::array<Mockable<T>, N>, with the support of a helper class.
Fix some uses of ENGINE() not detected by regex due to parenthesis.
Remove now empty engine_ptr.h
Don't worry about EFI_* not being defined, the compiler defaults to 0 if they aren't.
* Create a base class EngineModule for that contains various useful callbacks.
This cleans up the API by not requiring the notifiers to know about who wants callbacks. The only
place you need to update to add a module is in one place.
* Add mockability.
* Convert InjectorModel to a Mockable EngineModule
* Programmatically remove EnginePtr/inject, EXPAND_Engine, and WITH_ENGINE_TEST_HELPER*
for i in ": public EnginePtr " ", public EnginePtr" "EXPAND_Engine;" "EXPAND_Engine"; do
git grep -l "$i" | xargs sed -i "s/$i//g"
done
git grep -l "inject" | xargs sed -i "/inject[(][)]/d"
for i in WITH_ENGINE_TEST_HELPER_SENS WITH_ENGINE_TEST_HELPER_BOARD_CALLBACK WITH_ENGINE_TEST_HELPER; do
git grep -l "$i" | xargs sed -i "s/$i/EngineTestHelper eth/g"
done
git checkout firmware/controllers/core/engine_ptr.h
git checkout unit_tests/global.h
* Review fixups.
* Start the process of using a global engine ptr for unit tests.
Passing around the engine, config, and persistent state wasn't buying anything. Instead, use
EngineTestHelper(Base) to correctly set and clear the global variables. Add a dummy check in
case some test tries to set them manually.
* Fix OSX build
* Adapt PR to recently added code.
* static functions with (void)
* more
* Revert "more"
This reverts commit 246e53441f935451437df186ac92d7df26b62fb6.
* s
Co-authored-by: Matthew Kennedy <makenne@microsoft.com>
Better than reaching into members that should be private. I didn't feel like actually making
them private though, as one user validates pinStates isn't NULL.