280 lines
7.3 KiB
C++
280 lines
7.3 KiB
C++
/**
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* @file event_queue.cpp
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* This is a data structure which keeps track of all pending events
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* Implemented as a linked list, which is fine since the number of
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* pending events is pretty low
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* todo: MAYBE migrate to a better data structure, but that's low priority
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*
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* this data structure is NOT thread safe
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*
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* @date Apr 17, 2014
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* @author Andrey Belomutskiy, (c) 2012-2020
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*/
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#include "pch.h"
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#include "os_access.h"
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#include "event_queue.h"
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#include "efitime.h"
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#include "os_util.h"
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#if EFI_UNIT_TEST
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extern int timeNowUs;
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extern bool verboseMode;
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#endif /* EFI_UNIT_TEST */
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/**
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* @return true if inserted into the head of the list
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*/
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bool EventQueue::insertTask(scheduling_s *scheduling, efitime_t timeX, action_s action) {
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ScopePerf perf(PE::EventQueueInsertTask);
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif /* EFI_UNIT_TEST */
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efiAssert(CUSTOM_ERR_ASSERT, action.getCallback() != NULL, "NULL callback", false);
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// please note that simulator does not use this code at all - simulator uses signal_executor_sleep
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if (scheduling->action) {
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#if EFI_UNIT_TEST
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if (verboseMode) {
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printf("Already scheduled was %d\r\n", (int)scheduling->momentX);
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printf("Already scheduled now %d\r\n", (int)timeX);
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}
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#endif /* EFI_UNIT_TEST */
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return false;
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}
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scheduling->momentX = timeX;
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scheduling->action = action;
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if (head == NULL || timeX < head->momentX) {
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// here we insert into head of the linked list
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LL_PREPEND2(head, scheduling, nextScheduling_s);
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif /* EFI_UNIT_TEST */
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return true;
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} else {
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// here we know we are not in the head of the list, let's find the position - linear search
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scheduling_s *insertPosition = head;
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while (insertPosition->nextScheduling_s != NULL && insertPosition->nextScheduling_s->momentX < timeX) {
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insertPosition = insertPosition->nextScheduling_s;
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}
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scheduling->nextScheduling_s = insertPosition->nextScheduling_s;
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insertPosition->nextScheduling_s = scheduling;
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif /* EFI_UNIT_TEST */
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return false;
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}
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}
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void EventQueue::remove(scheduling_s* scheduling) {
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif /* EFI_UNIT_TEST */
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// Special case: event isn't scheduled, so don't cancel it
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if (!scheduling->action) {
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return;
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}
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// Special case: empty list, nothing to do
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if (!head) {
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return;
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}
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// Special case: is the item to remove at the head?
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if (scheduling == head) {
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head = head->nextScheduling_s;
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scheduling->nextScheduling_s = nullptr;
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scheduling->action = {};
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} else {
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auto prev = head; // keep track of the element before the one to remove, so we can link around it
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auto current = prev->nextScheduling_s;
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// Find our element
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while (current && current != scheduling) {
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prev = current;
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current = current->nextScheduling_s;
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}
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// Walked off the end, this is an error since this *should* have been scheduled
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if (!current) {
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firmwareError(OBD_PCM_Processor_Fault, "EventQueue::remove didn't find element");
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return;
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}
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efiAssertVoid(OBD_PCM_Processor_Fault, current == scheduling, "current not equal to scheduling");
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// Link around the removed item
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prev->nextScheduling_s = current->nextScheduling_s;
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// Clean the item to remove
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current->nextScheduling_s = nullptr;
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current->action = {};
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}
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif /* EFI_UNIT_TEST */
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}
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/**
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* On this layer it does not matter which units are used - us, ms ot nt.
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*
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* This method is always invoked under a lock
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* @return Get the timestamp of the soonest pending action, skipping all the actions in the past
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*/
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expected<efitime_t> EventQueue::getNextEventTime(efitime_t nowX) const {
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if (head != NULL) {
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if (head->momentX <= nowX) {
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/**
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* We are here if action timestamp is in the past. We should rarely be here since this 'getNextEventTime()' is
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* always invoked by 'scheduleTimerCallback' which is always invoked right after 'executeAllPendingActions' - but still,
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* for events which are really close to each other we would end up here.
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*
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* looks like we end up here after 'writeconfig' (which freezes the firmware) - we are late
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* for the next scheduled event
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*/
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return nowX + lateDelay;
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} else {
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return head->momentX;
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}
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}
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return unexpected;
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}
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/**
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* See also maxPrecisionCallbackDuration for total hw callback time
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*/
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uint32_t maxEventCallbackDuration = 0;
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/**
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* Invoke all pending actions prior to specified timestamp
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* @return number of executed actions
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*/
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int EventQueue::executeAll(efitime_t now) {
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ScopePerf perf(PE::EventQueueExecuteAll);
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int executionCounter = 0;
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#if EFI_UNIT_TEST
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assertListIsSorted();
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#endif
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bool didExecute;
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do {
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didExecute = executeOne(now);
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executionCounter += didExecute ? 1 : 0;
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} while (didExecute);
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return executionCounter;
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}
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bool EventQueue::executeOne(efitime_t now) {
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// Read the head every time - a previously executed event could
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// have inserted something new at the head
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scheduling_s* current = head;
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// Queue is empty - bail
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if (!current) {
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return false;
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}
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// If the next event is far in the future, we'll reschedule
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// and execute it next time.
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// We do this when the next event is close enough that the overhead of
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// resetting the timer and scheduling an new interrupt is greater than just
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// waiting for the time to arrive. On current CPUs, this is reasonable to set
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// around 10 microseconds.
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if (current->momentX > now + lateDelay) {
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return false;
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}
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// near future - spin wait for the event to happen and avoid the
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// overhead of rescheduling the timer.
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// yes, that's a busy wait but that's what we need here
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while (current->momentX > getTimeNowNt()) {
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UNIT_TEST_BUSY_WAIT_CALLBACK();
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}
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// step the head forward, unlink this element, clear scheduled flag
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head = current->nextScheduling_s;
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current->nextScheduling_s = nullptr;
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// Grab the action but clear it in the event so we can reschedule from the action's execution
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auto action = current->action;
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current->action = {};
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#if EFI_UNIT_TEST
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printf("QUEUE: execute current=%d param=%d\r\n", (uintptr_t)current, (uintptr_t)action.getArgument());
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#endif
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// Execute the current element
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{
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ScopePerf perf2(PE::EventQueueExecuteCallback);
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action.execute();
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}
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#if EFI_UNIT_TEST
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// (tests only) Ensure we didn't break anything
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assertListIsSorted();
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#endif
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return true;
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}
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int EventQueue::size(void) const {
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scheduling_s *tmp;
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int result;
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LL_COUNT2(head, tmp, result, nextScheduling_s);
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return result;
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}
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void EventQueue::assertListIsSorted() const {
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scheduling_s *current = head;
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while (current != NULL && current->nextScheduling_s != NULL) {
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efiAssertVoid(CUSTOM_ERR_6623, current->momentX <= current->nextScheduling_s->momentX, "list order");
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current = current->nextScheduling_s;
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}
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}
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scheduling_s * EventQueue::getHead() {
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return head;
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}
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// todo: reduce code duplication with another 'getElementAtIndexForUnitText'
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scheduling_s *EventQueue::getElementAtIndexForUnitText(int index) {
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scheduling_s * current;
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LL_FOREACH2(head, current, nextScheduling_s)
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{
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if (index == 0)
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return current;
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index--;
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}
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return NULL;
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}
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void EventQueue::clear(void) {
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// Flush the queue, resetting all scheduling_s as though we'd executed them
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while(head) {
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auto x = head;
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// link next element to head
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head = x->nextScheduling_s;
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// Reset this element
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x->momentX = 0;
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x->nextScheduling_s = nullptr;
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x->action = {};
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}
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head = nullptr;
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}
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