refactoring: splitting header where cpp was already split

This commit is contained in:
Andrey 2022-09-05 00:48:38 -04:00
parent 0ed576031e
commit ccfe2a5d58
5 changed files with 87 additions and 77 deletions

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@ -42,6 +42,7 @@
#include "advance_map.h"
#include "fan_control.h"
#include "sensor_checker.h"
#include "fuel_schedule.h"
#ifndef EFI_UNIT_TEST
#error EFI_UNIT_TEST must be defined!

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@ -24,10 +24,6 @@
#include "event_registry.h"
InjectionEvent::InjectionEvent() {
memset(outputs, 0, sizeof(outputs));
}
IgnitionEvent::IgnitionEvent() {
memset(outputs, 0, sizeof(outputs));
}

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@ -12,79 +12,6 @@
#include "scheduler.h"
#include "fl_stack.h"
#include "trigger_structure.h"
#include "accel_enrichment.h"
#include "wall_fuel.h"
#define MAX_WIRES_COUNT 2
class Engine;
class InjectionEvent {
public:
InjectionEvent();
// Update the injection start angle
bool updateInjectionAngle(int cylinderIndex);
// Compute the injection start angle, compensating for injection duration and injection phase settings.
expected<float> computeInjectionAngle(int cylinderIndex) const;
// Call this every decoded trigger tooth. It will schedule any relevant events for this injector.
void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
/**
* This is a performance optimization for IM_SIMULTANEOUS fuel strategy.
* It's more efficient to handle all injectors together if that's the case
*/
bool isSimultaneous = false;
InjectorOutputPin *outputs[MAX_WIRES_COUNT];
uint8_t ownIndex = 0;
uint8_t cylinderNumber = 0;
float injectionStartAngle = 0;
scheduling_s signalTimerUp;
scheduling_s endOfInjectionEvent;
/**
* we need atomic flag so that we do not schedule a new pair of up/down before previous down was executed.
*
* That's because we want to be sure that no 'down' side callback would be ignored since we are counting to see
* overlaps so we need the end counter to always have zero.
* TODO: make watchdog decrement relevant counter
*/
bool isScheduled = false;
WallFuel wallFuel;
};
/**
* This class knows about when to inject fuel
*/
class FuelSchedule {
public:
FuelSchedule();
// Call this function if something happens that requires a rebuild, like a change to the trigger pattern
void invalidate();
// Call this every trigger tooth. It will schedule all required injector events.
void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
/**
* this method schedules all fuel events for an engine cycle
*/
void addFuelEvents();
bool addFuelEventsForCylinder(int cylinderIndex);
void resetOverlapping();
/**
* injection events, per cylinder
*/
InjectionEvent elements[MAX_CYLINDER_COUNT];
bool isReady = false;
};
class AngleBasedEvent {
public:

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@ -48,6 +48,10 @@ static float getInjectionAngleCorrection(float fuelMs, float oneDegreeUs) {
}
}
InjectionEvent::InjectionEvent() {
memset(outputs, 0, sizeof(outputs));
}
// Returns the start angle of this injector in engine coordinates (0-720 for a 4 stroke),
// or unexpected if unable to calculate the start angle due to missing information.
expected<float> InjectionEvent::computeInjectionAngle(int cylinderIndex) const {

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@ -0,0 +1,82 @@
/**
* @file fuel_schedule.h
*/
#include "global.h"
#include "efi_gpio.h"
#include "scheduler.h"
#include "fl_stack.h"
#include "trigger_structure.h"
#include "accel_enrichment.h"
#include "wall_fuel.h"
#define MAX_WIRES_COUNT 2
class InjectionEvent {
public:
InjectionEvent();
// Update the injection start angle
bool updateInjectionAngle(int cylinderIndex);
// Compute the injection start angle, compensating for injection duration and injection phase settings.
expected<float> computeInjectionAngle(int cylinderIndex) const;
// Call this every decoded trigger tooth. It will schedule any relevant events for this injector.
void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
/**
* This is a performance optimization for IM_SIMULTANEOUS fuel strategy.
* It's more efficient to handle all injectors together if that's the case
*/
bool isSimultaneous = false;
InjectorOutputPin *outputs[MAX_WIRES_COUNT];
uint8_t ownIndex = 0;
uint8_t cylinderNumber = 0;
float injectionStartAngle = 0;
scheduling_s signalTimerUp;
scheduling_s endOfInjectionEvent;
/**
* we need atomic flag so that we do not schedule a new pair of up/down before previous down was executed.
*
* That's because we want to be sure that no 'down' side callback would be ignored since we are counting to see
* overlaps so we need the end counter to always have zero.
* TODO: make watchdog decrement relevant counter
*/
bool isScheduled = false;
WallFuel wallFuel;
};
/**
* This class knows about when to inject fuel
*/
class FuelSchedule {
public:
FuelSchedule();
// Call this function if something happens that requires a rebuild, like a change to the trigger pattern
void invalidate();
// Call this every trigger tooth. It will schedule all required injector events.
void onTriggerTooth(int rpm, efitick_t nowNt, float currentPhase, float nextPhase);
/**
* this method schedules all fuel events for an engine cycle
*/
void addFuelEvents();
bool addFuelEventsForCylinder(int cylinderIndex);
void resetOverlapping();
/**
* injection events, per cylinder
*/
InjectionEvent elements[MAX_CYLINDER_COUNT];
bool isReady = false;
};