rusefi/firmware/controllers/system/timer/event_queue.cpp

317 lines
8.3 KiB
C++

/**
* @file event_queue.cpp
* This is a data structure which keeps track of all pending events
* Implemented as a linked list, which is fine since the number of
* pending events is pretty low
* todo: MAYBE migrate to a better data structure, but that's low priority
*
* this data structure is NOT thread safe
*
* @date Apr 17, 2014
* @author Andrey Belomutskiy, (c) 2012-2020
*/
#include "pch.h"
#include "event_queue.h"
#include "efitime.h"
#if EFI_UNIT_TEST
extern int timeNowUs;
extern bool verboseMode;
#endif /* EFI_UNIT_TEST */
EventQueue::EventQueue(efitick_t lateDelay)
: m_lateDelay(lateDelay)
{
for (size_t i = 0; i < efi::size(m_pool); i++) {
tryReturnScheduling(&m_pool[i]);
}
#if EFI_PROD_CODE
getTunerStudioOutputChannels()->schedulingUsedCount = 0;
#endif
}
scheduling_s* EventQueue::getFreeScheduling() {
auto retVal = m_freelist;
if (retVal) {
m_freelist = retVal->nextScheduling_s;
retVal->nextScheduling_s = nullptr;
#if EFI_PROD_CODE
getTunerStudioOutputChannels()->schedulingUsedCount++;
#endif
}
return retVal;
}
void EventQueue::tryReturnScheduling(scheduling_s* sched) {
// Only return this scheduling to the free list if it's from the correct pool
if (sched >= &m_pool[0] && sched <= &m_pool[efi::size(m_pool) - 1]) {
sched->nextScheduling_s = m_freelist;
m_freelist = sched;
#if EFI_PROD_CODE
getTunerStudioOutputChannels()->schedulingUsedCount--;
#endif
}
}
/**
* @return true if inserted into the head of the list
*/
bool EventQueue::insertTask(scheduling_s *scheduling, efitick_t timeX, action_s action) {
ScopePerf perf(PE::EventQueueInsertTask);
if (!scheduling) {
scheduling = getFreeScheduling();
// If still null, the free list is empty and all schedulings in the pool have been expended.
if (!scheduling) {
// TODO: should we warn or error here?
return false;
}
}
assertListIsSorted();
efiAssert(ObdCode::CUSTOM_ERR_ASSERT, action.getCallback() != NULL, "NULL callback", false);
// please note that simulator does not use this code at all - simulator uses signal_executor_sleep
if (scheduling->action) {
#if EFI_UNIT_TEST
if (verboseMode) {
printf("Already scheduled was %d\r\n", (int)scheduling->momentX);
printf("Already scheduled now %d\r\n", (int)timeX);
}
#endif /* EFI_UNIT_TEST */
return false;
}
scheduling->momentX = timeX;
scheduling->action = action;
if (!m_head || timeX < m_head->momentX) {
// here we insert into head of the linked list
LL_PREPEND2(m_head, scheduling, nextScheduling_s);
assertListIsSorted();
return true;
} else {
// here we know we are not in the head of the list, let's find the position - linear search
scheduling_s *insertPosition = m_head;
while (insertPosition->nextScheduling_s != NULL && insertPosition->nextScheduling_s->momentX < timeX) {
insertPosition = insertPosition->nextScheduling_s;
}
scheduling->nextScheduling_s = insertPosition->nextScheduling_s;
insertPosition->nextScheduling_s = scheduling;
assertListIsSorted();
return false;
}
}
void EventQueue::remove(scheduling_s* scheduling) {
assertListIsSorted();
// Special case: event isn't scheduled, so don't cancel it
if (!scheduling->action) {
return;
}
// Special case: empty list, nothing to do
if (!m_head) {
return;
}
// Special case: is the item to remove at the head?
if (scheduling == m_head) {
m_head = m_head->nextScheduling_s;
scheduling->nextScheduling_s = nullptr;
scheduling->action = {};
} else {
auto prev = m_head; // keep track of the element before the one to remove, so we can link around it
auto current = prev->nextScheduling_s;
// Find our element
while (current && current != scheduling) {
prev = current;
current = current->nextScheduling_s;
}
// Walked off the end, this is an error since this *should* have been scheduled
if (!current) {
firmwareError(ObdCode::OBD_PCM_Processor_Fault, "EventQueue::remove didn't find element");
return;
}
efiAssertVoid(ObdCode::OBD_PCM_Processor_Fault, current == scheduling, "current not equal to scheduling");
// Link around the removed item
prev->nextScheduling_s = current->nextScheduling_s;
// Clean the item to remove
current->nextScheduling_s = nullptr;
current->action = {};
}
assertListIsSorted();
}
/**
* On this layer it does not matter which units are used - us, ms ot nt.
*
* This method is always invoked under a lock
* @return Get the timestamp of the soonest pending action, skipping all the actions in the past
*/
expected<efitick_t> EventQueue::getNextEventTime(efitick_t nowX) const {
if (m_head) {
if (m_head->momentX <= nowX) {
/**
* We are here if action timestamp is in the past. We should rarely be here since this 'getNextEventTime()' is
* always invoked by 'scheduleTimerCallback' which is always invoked right after 'executeAllPendingActions' - but still,
* for events which are really close to each other we would end up here.
*
* looks like we end up here after 'writeconfig' (which freezes the firmware) - we are late
* for the next scheduled event
*/
return nowX + m_lateDelay;
} else {
return m_head->momentX;
}
}
return unexpected;
}
/**
* See also maxPrecisionCallbackDuration for total hw callback time
*/
uint32_t maxEventCallbackDuration = 0;
/**
* Invoke all pending actions prior to specified timestamp
* @return number of executed actions
*/
int EventQueue::executeAll(efitick_t now) {
ScopePerf perf(PE::EventQueueExecuteAll);
int executionCounter = 0;
assertListIsSorted();
bool didExecute;
do {
didExecute = executeOne(now);
executionCounter += didExecute ? 1 : 0;
} while (didExecute);
return executionCounter;
}
bool EventQueue::executeOne(efitick_t now) {
// Read the head every time - a previously executed event could
// have inserted something new at the head
scheduling_s* current = m_head;
// Queue is empty - bail
if (!current) {
return false;
}
// If the next event is far in the future, we'll reschedule
// and execute it next time.
// We do this when the next event is close enough that the overhead of
// resetting the timer and scheduling an new interrupt is greater than just
// waiting for the time to arrive. On current CPUs, this is reasonable to set
// around 10 microseconds.
if (current->momentX > now + m_lateDelay) {
return false;
}
// near future - spin wait for the event to happen and avoid the
// overhead of rescheduling the timer.
// yes, that's a busy wait but that's what we need here
while (current->momentX > getTimeNowNt()) {
UNIT_TEST_BUSY_WAIT_CALLBACK();
}
// step the head forward, unlink this element, clear scheduled flag
m_head = current->nextScheduling_s;
current->nextScheduling_s = nullptr;
// Grab the action but clear it in the event so we can reschedule from the action's execution
auto action = current->action;
current->action = {};
tryReturnScheduling(current);
current = nullptr;
#if EFI_DEFAILED_LOGGING
printf("QUEUE: execute current=%d param=%d\r\n", (uintptr_t)current, (uintptr_t)action.getArgument());
#endif
// Execute the current element
{
ScopePerf perf2(PE::EventQueueExecuteCallback);
action.execute();
}
assertListIsSorted();
return true;
}
int EventQueue::size(void) const {
scheduling_s *tmp;
int result;
LL_COUNT2(m_head, tmp, result, nextScheduling_s);
return result;
}
void EventQueue::assertListIsSorted() const {
#if EFI_UNIT_TEST || EFI_SIMULATOR
scheduling_s *current = m_head;
while (current != NULL && current->nextScheduling_s != NULL) {
efiAssertVoid(ObdCode::CUSTOM_ERR_6623, current->momentX <= current->nextScheduling_s->momentX, "list order");
current = current->nextScheduling_s;
}
#endif // EFI_UNIT_TEST || EFI_SIMULATOR
}
scheduling_s * EventQueue::getHead() {
return m_head;
}
// todo: reduce code duplication with another 'getElementAtIndexForUnitText'
scheduling_s *EventQueue::getElementAtIndexForUnitText(int index) {
scheduling_s * current;
LL_FOREACH2(m_head, current, nextScheduling_s)
{
if (index == 0)
return current;
index--;
}
return NULL;
}
void EventQueue::clear(void) {
// Flush the queue, resetting all scheduling_s as though we'd executed them
while(m_head) {
auto x = m_head;
// link next element to head
m_head = x->nextScheduling_s;
// Reset this element
x->momentX = 0;
x->nextScheduling_s = nullptr;
x->action = {};
}
m_head = nullptr;
}