speeduino/corrections.ino

71 lines
1.9 KiB
C++

byte correctionsTotal()
{
int sumCorrections = 100;
sumCorrections = div((sumCorrections * correctionWUE()), 100).quot;
sumCorrections = div((sumCorrections * correctionASE()), 100).quot;
sumCorrections = div((sumCorrections * correctionAccel()), 100).quot;
sumCorrections = div((sumCorrections * correctionFloodClear()), 100).quot;
return sumCorrections;
}
byte correctionWUE()
{
//Possibly reduce the frequency this runs at (Costs about 50 loops per second)
return 100 + table2D_getValue(WUETable, currentStatus.coolant);
}
byte correctionASE()
{
if (currentStatus.runSecs < configPage1.aseCount)
{
BIT_SET(currentStatus.engine,3); //Mark ASE as active.
return configPage1.asePct;
}
BIT_CLEAR(currentStatus.engine,3); //Mark ASE as inactive.
return 100;
}
/*
TPS based acceleration enrichment
Calculates the % change of the throttle over time (%/second) and performs a lookup based on this
*/
byte correctionAccel()
{
int rateOfChange = ldiv(1000000, (currentLoopTime - previousLoopTime)).quot * (currentStatus.TPS - currentStatus.TPSlast); //This is the % per second that the TPS has moved
//int rateOfChange = div( (1000000 * (currentStatus.TPS - currentStatus.TPSlast)), (currentLoopTime - previousLoopTime)).quot; //This is the % per second that the TPS has moved
currentStatus.tpsDOT = div(rateOfChange, 10).quot;
if (rateOfChange > configPage1.tpsThresh)
{
return 100 + table2D_getValue(taeTable, currentStatus.tpsDOT);
}
return 100;
}
/*
Simple check to see whether we are cranking with the TPS above the flood clear threshold
This function always returns either 100 or 0
*/
byte correctionFloodClear()
{
if(BIT_CHECK(currentStatus.engine, BIT_ENGINE_CRANK))
{
//Engine is currently cranking, check what the TPS is
if(currentStatus.TPS >= configPage2.floodClear)
{
//Engine is cranking and TPS is above threshold. Cut all fuel
return 0;
}
}
return 100;
}