SpeedyLoader/main.js

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JavaScript
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const { app, BrowserWindow, ipcMain } = require('electron')
const {download} = require('electron-dl')
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const {spawn} = require('child_process');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow () {
// Create the browser window.
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win = new BrowserWindow({ width: 800, height: 600, backgroundColor: '#312450' })
// and load the index.html of the app.
win.loadFile('index.html')
// Open the DevTools.
//win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
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ipcMain.on('download', (e, args) => {
download(BrowserWindow.getFocusedWindow(), args.url)
.then(dl => e.sender.send( "download complete", dl.getSavePath() ) );
});
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ipcMain.on('uploadFW', (e, args) => {
var platform;
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if(process.platform == "win32") { platform = "avrdude-windows"; }
else if(process.platform == "darwin") { platform = "avrdude-darwin-x86"; }
else if(process.platform == "linux") { platform = "avrdude-linux_i686"; }
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var executableName = "./bin/" + platform + "/avrdude";
var configName = executableName + ".conf";
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if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above
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var hexFile = 'flash:w:' + args.firmwareFile + ':i';
var execArgs = ['-v', '-patmega2560', '-C', configName, '-cwiring', '-b 115200', '-P', args.port, '-D', '-U', hexFile];
/*
exec("./bin/avrdude-darwin-x86/avrdude -v -p atmega2560 -C ./bin/avrdude-darwin-x86/avrdude.conf -c wiring -b 115200 -P /dev/cu.usbmodem14201 -D -U flash:w:/Users/josh/Downloads/201810.hex:i", (err, stdout, stderr) => {
if (err) {
console.error(`exec error: ${err}`);
return;
}
console.log(`Upload Output: ${stdout}`);
});
*/
const child = spawn(executableName, execArgs);
child.stdout.on('data', (data) => {
console.log(`child stdout:\n${data}`);
});
child.stderr.on('data', (data) => {
console.log(`avrdude stderr: ${data}`);
});
child.on('error', (err) => {
console.log('Failed to start subprocess.');
});
child.on('close', (code) => {
if (code !== 0)
{
console.log(`avrdude process exited with code ${code}`);
e.sender.send( "upload error", code )
}
else
{
e.sender.send( "upload completed", code )
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}
});
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.