const { app, BrowserWindow, ipcMain } = require('electron') const {download} = require('electron-dl') const {spawn} = require('child_process'); const {execFile} = require('child_process'); const fs = require('fs'); const path = require('path'); // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let win var avrdudeErr = ""; var avrdudeIsRunning = false; var teensyLoaderIsRunning = false; var teensyLoaderErr = "" function createWindow () { // Create the browser window. win = new BrowserWindow({ width: 800, height: 600, backgroundColor: '#312450', webPreferences: {nodeIntegration: true} }) // and load the index.html of the app. win.loadFile('index.html') // Open the DevTools. //win.webContents.openDevTools() // Emitted when the window is closed. win.on('closed', () => { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null }) } //Required for newer versions of Electron to work with serialport app.allowRendererProcessReuse = false // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q //if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow() } }) ipcMain.on('download', (e, args) => { filename = args.url.substring(args.url.lastIndexOf('/')+1); dlDir = app.getPath('downloads'); fullFile = dlDir + "/" + filename; //Special case for handling the build that is from master. This is ALWAYS downloaded as there's no way of telling when it was last updated. if(filename == "master.hex" || filename == "master.ini") { if(fs.existsSync(fullFile)) { fs.unlinkSync(fullFile) console.log('Master version selected, removing local file forcing re-download: ' + filename); } } //console.log("Filename: " + fullFile ); options = {}; if(filename.split('.').pop() == "msq") { options = { saveAs: true }; } fs.exists(fullFile, (exists) => { if (exists) { console.log("File " + fullFile + " already exists in Downloads directory. Skipping download"); e.sender.send( "download complete", fullFile, "exists" ); } else { download(BrowserWindow.getFocusedWindow(), args.url, options) .then(dl => e.sender.send( "download complete", dl.getSavePath(), dl.getState() ) ) .catch(console.error); } }); }); ipcMain.on('installWinDrivers', (e, args) => { var infName = __dirname + "/bin/drivers-win/arduino.inf"; infName = infName.replace('app.asar',''); console.log("INF File " + infName); //syssetup,SetupInfObjectInstallAction DefaultInstall 128 .\.inf var execArgs = ['syssetup,SetupInfObjectInstallAction', 'DefaultInstall 128', infName]; const child = execFile("rundll32", execArgs); }); ipcMain.on('uploadFW', (e, args) => { if(avrdudeIsRunning == true) { return; } avrdudeIsRunning = true; //Indicate that an avrdude process has started var platform; var burnStarted = false; var burnPercent = 0; //All Windows builds use the 32-bit binary if(process.platform == "win32") { platform = "avrdude-windows"; } //All Mac builds use the 64-bit binary else if(process.platform == "darwin") { platform = "avrdude-darwin-x86_64"; } else if(process.platform == "linux") { if(process.arch == "x32") { platform = "avrdude-linux_i686"; } else if(process.arch == "x64") { platform = "avrdude-linux_x86_64"; } else if(process.arch == "arm") { platform = "avrdude-armhf"; } else if(process.arch == "arm64") { platform = "avrdude-aarch64"; } } var executableName = __dirname + "/bin/" + platform + "/avrdude"; executableName = executableName.replace('app.asar',''); //This is important for allowing the binary to be found once the app is packaed into an asar var configName = executableName + ".conf"; if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above var hexFile = 'flash:w:' + args.firmwareFile + ':i'; var execArgs = ['-v', '-patmega2560', '-C', configName, '-cwiring', '-b 115200', '-P', args.port, '-D', '-U', hexFile]; console.log(executableName); //const child = spawn(executableName, execArgs); const child = execFile(executableName, execArgs); child.stdout.on('data', (data) => { console.log(`avrdude stdout:\n${data}`); }); child.stderr.on('data', (data) => { console.log(`avrdude stderr: ${data}`); avrdudeErr = avrdudeErr + data; //Check if avrdude has started the actual burn yet, and if so, track the '#' characters that it prints. Each '#' represents 1% of the total burn process (50 for write and 50 for read) if (burnStarted == true) { if(data=="#") { burnPercent += 1; } e.sender.send( "upload percent", burnPercent ); } else { //This is a hack, but basically watch the output from avrdude for the term 'Writing | ', everything after that is the #s indicating 1% of burn. if(avrdudeErr.substr(avrdudeErr.length - 10) == "Writing | ") { burnStarted = true; } } }); }); ipcMain.on('uploadFW_teensy35', (e, args) => { if(teensyLoaderIsRunning == true) { return; } teensyLoaderIsRunning = true; //Indicate that an avrdude process has started var platform; var burnStarted = false; var burnPercent = 0; //All Windows builds use the 32-bit binary if(process.platform == "win32") { platform = "teensy_loader_cli-windows"; } //All Mac builds use the 64-bit binary else if(process.platform == "darwin") { platform = "teensy_loader_cli-darwin-x86_64"; } else if(process.platform == "linux") { if(process.arch == "x32") { platform = "teensy_loader_cli-linux_i686"; } else if(process.arch == "x64") { platform = "teensy_loader_cli-linux_x86_64"; } else if(process.arch == "arm") { platform = "teensy_loader_cli-armhf"; } else if(process.arch == "arm64") { platform = "teensy_loader_cli-aarch64"; } } var executableName = __dirname + "/bin/" + platform + "/teensy_post_compile"; executableName = executableName.replace('app.asar',''); //This is important for allowing the binary to be found once the app is packaed into an asar var configName = executableName + ".conf"; if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above var execArgs = ['-board=TEENSY35', '-reboot', '-file='+path.basename(args.firmwareFile, '.hex'), '-path='+path.dirname(args.firmwareFile), '-tools='+executableName.replace('/teensy_post_compile', "")]; console.log(execArgs); console.log(executableName); const child = execFile(executableName, execArgs); child.stdout.on('data', (data) => { console.log(`teensy_loader_cli stdout:\n${data}`); }); child.stderr.on('data', (data) => { console.log(`teensy_loader_cli stderr: ${data}`); teensyLoaderErr = teensyLoaderErr + data; //Check if avrdude has started the actual burn yet, and if so, track the '#' characters that it prints. Each '#' represents 1% of the total burn process (50 for write and 50 for read) if (burnStarted == true) { if(data=="#") { burnPercent += 1; } e.sender.send( "upload percent", burnPercent ); } else { //This is a hack, but basically watch the output from avrdude for the term 'Writing | ', everything after that is the #s indicating 1% of burn. if(teensyLoaderErr.substr(teensyLoaderErr.length - 10) == "Writing | ") { burnStarted = true; } } }); child.on('error', (err) => { console.log('Failed to start subprocess.'); console.log(err); teensyLoaderIsRunning = false; }); child.on('close', (code) => { teensyLoaderIsRunning = false; if (code !== 0) { console.log(`teensyLoader process exited with code ${code}`); e.sender.send( "upload error", teensyLoaderErr ) teensyLoaderErr = ""; } else { e.sender.send( "upload completed", code ) } }); }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.