324 lines
9.9 KiB
JavaScript
324 lines
9.9 KiB
JavaScript
const { app, BrowserWindow, ipcMain, shell } = require('electron')
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const {download} = require('electron-dl')
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const {execFile} = require('child_process');
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const fs = require('fs');
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const path = require('path');
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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var avrdudeErr = "";
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var avrdudeIsRunning = false;
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var teensyLoaderIsRunning = false;
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var teensyLoaderErr = ""
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function createWindow ()
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{
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// Create the browser window.
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win = new BrowserWindow({
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width: 800,
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height: 600,
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backgroundColor: '#312450',
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webPreferences: {
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nodeIntegration: true,
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contextIsolation: false,
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},
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});
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// Open links in external browser
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win.webContents.setWindowOpenHandler(({ url }) => {
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if (url.startsWith('https:')) {
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shell.openExternal(url);
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}
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return { action: 'deny' };
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});
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// auto hide menu bar (Win, Linux)
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win.setMenuBarVisibility(false);
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win.setAutoHideMenuBar(true);
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// remove completely when app is packaged (Win, Linux)
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if (app.isPackaged) {
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win.removeMenu();
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}
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// and load the index.html of the app.
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win.loadFile('index.html')
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// Open the DevTools.
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//win.webContents.openDevTools()
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// Emitted when the window is closed.
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win.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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win = null
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})
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}
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//Required for newer versions of Electron to work with serialport
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app.allowRendererProcessReuse = false
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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//if (process.platform !== 'darwin')
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{
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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createWindow()
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}
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})
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ipcMain.on('download', (e, args) => {
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filename = args.url.substring(args.url.lastIndexOf('/')+1);
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dlDir = app.getPath('downloads');
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const path = require('node:path');
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fullFile = path.join(dlDir, filename);
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//Special case for handling the build that is from master. This is ALWAYS downloaded as there's no way of telling when it was last updated.
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if(filename.includes("master"))
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{
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if(fs.existsSync(fullFile))
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{
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fs.unlinkSync(fullFile)
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console.log('Master version selected, removing local file forcing re-download: ' + filename);
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}
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}
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//console.log("Filename: " + fullFile );
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options = {};
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if(filename.split('.').pop() == "msq")
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{
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options = { saveAs: true };
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}
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fs.exists(fullFile, (exists) => {
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if (exists) {
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console.log("File " + fullFile + " already exists in Downloads directory. Skipping download");
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e.sender.send( "download complete", fullFile, "exists" );
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}
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else {
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download(BrowserWindow.getFocusedWindow(), args.url, options)
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.then(dl => e.sender.send( "download complete", dl.getSavePath(), dl.getState() ) )
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.catch(console.error);
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}
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});
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});
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ipcMain.on('installWinDrivers', (e, args) => {
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var infName = __dirname + "/bin/drivers-win/arduino.inf";
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infName = infName.replace('app.asar','');
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console.log("INF File " + infName);
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//syssetup,SetupInfObjectInstallAction DefaultInstall 128 .\<file>.inf
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var execArgs = ['syssetup,SetupInfObjectInstallAction', 'DefaultInstall 128', infName];
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const child = execFile("rundll32", execArgs);
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});
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ipcMain.on('uploadFW', (e, args) => {
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if(avrdudeIsRunning == true) { return; }
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avrdudeIsRunning = true; //Indicate that an avrdude process has started
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var platform;
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var burnStarted = false;
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var burnPercent = 0;
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//All Windows builds use the 32-bit binary
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if(process.platform == "win32")
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{
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platform = "avrdude-windows";
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}
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//All Mac builds use the 64-bit binary
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else if(process.platform == "darwin")
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{
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platform = "avrdude-darwin-x86_64";
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}
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else if(process.platform == "linux")
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{
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if(process.arch == "x32") { platform = "avrdude-linux_i686"; }
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else if(process.arch == "x64") { platform = "avrdude-linux_x86_64"; }
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else if(process.arch == "arm") { platform = "avrdude-armhf"; }
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else if(process.arch == "arm64") { platform = "avrdude-aarch64"; }
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}
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var executableName = __dirname + "/bin/" + platform + "/avrdude";
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executableName = executableName.replace('app.asar',''); //This is important for allowing the binary to be found once the app is packaed into an asar
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var configName = executableName + ".conf";
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if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above
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var hexFile = 'flash:w:' + args.firmwareFile + ':i';
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var execArgs = ['-v', '-patmega2560', '-C', configName, '-cwiring', '-b 115200', '-P', args.port, '-D', '-U', hexFile];
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console.log(executableName);
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const child = execFile(executableName, execArgs);
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child.stdout.on('data', (data) => {
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console.log(`avrdude stdout:\n${data}`);
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});
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child.stderr.on('data', (data) => {
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console.log(`avrdude stderr: ${data}`);
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avrdudeErr = avrdudeErr + data;
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//Check if avrdude has started the actual burn yet, and if so, track the '#' characters that it prints. Each '#' represents 1% of the total burn process (50 for write and 50 for read)
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if (burnStarted == true)
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{
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if(data=="#") { burnPercent += 1; }
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e.sender.send( "upload percent", burnPercent );
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}
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else
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{
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//This is a hack, but basically watch the output from avrdude for the term 'Writing | ', everything after that is the #s indicating 1% of burn.
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if(avrdudeErr.substr(avrdudeErr.length - 10) == "Writing | ")
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{
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burnStarted = true;
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}
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}
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});
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child.on('error', (err) => {
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console.log('Failed to start subprocess.');
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console.log(err);
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avrDudeIsRunning = false;
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});
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child.on('close', (code) => {
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avrdudeIsRunning = false;
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if (code !== 0)
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{
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console.log(`avrdude process exited with code ${code}`);
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e.sender.send( "upload error", avrdudeErr )
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avrdudeErr = "";
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}
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else
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{
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e.sender.send( "upload completed", code )
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}
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});
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});
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ipcMain.on('uploadFW_teensy', (e, args) => {
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if(teensyLoaderIsRunning == true) { return; }
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teensyLoaderIsRunning = true; //Indicate that an avrdude process has started
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var platform;
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var burnStarted = false;
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var burnPercent = 0;
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//All Windows builds use the 32-bit binary
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if(process.platform == "win32")
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{
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platform = "teensy_loader_cli-windows";
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}
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//All Mac builds use the 64-bit binary
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else if(process.platform == "darwin")
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{
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platform = "teensy_loader_cli-darwin-x86_64";
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}
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else if(process.platform == "linux")
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{
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if(process.arch == "x32") { platform = "teensy_loader_cli-linux_i686"; }
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else if(process.arch == "x64") { platform = "teensy_loader_cli-linux_x86_64"; }
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else if(process.arch == "arm") { platform = "teensy_loader_cli-armhf"; }
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else if(process.arch == "arm64") { platform = "teensy_loader_cli-aarch64"; }
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}
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var executableName = __dirname + "/bin/" + platform + "/teensy_post_compile";
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executableName = executableName.replace('app.asar',''); //This is important for allowing the binary to be found once the app is packaed into an asar
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var configName = executableName + ".conf";
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var execArgs = ['-board='+args.board, '-reboot', '-file='+path.basename(args.firmwareFile, '.hex'), '-path='+path.dirname(args.firmwareFile), '-tools='+executableName.replace('/teensy_post_compile', "")];
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//console.log(execArgs);
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if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above
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console.log(executableName);
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const child = execFile(executableName, execArgs);
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child.stdout.on('data', (data) => {
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console.log(`teensy_loader_cli stdout:\n${data}`);
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});
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child.stderr.on('data', (data) => {
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console.log(`teensy_loader_cli stderr: ${data}`);
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teensyLoaderErr = teensyLoaderErr + data;
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//Check if avrdude has started the actual burn yet, and if so, track the '#' characters that it prints. Each '#' represents 1% of the total burn process (50 for write and 50 for read)
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if (burnStarted == true)
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{
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if(data=="#") { burnPercent += 1; }
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e.sender.send( "upload percent", burnPercent );
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}
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else
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{
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//This is a hack, but basically watch the output from teensy loader for the term 'Writing | ', everything after that is the #s indicating 1% of burn.
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if(teensyLoaderErr.substr(teensyLoaderErr.length - 10) == "Writing | ")
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{
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burnStarted = true;
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}
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}
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});
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child.on('error', (err) => {
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console.log('Failed to start subprocess.');
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console.log(err);
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teensyLoaderIsRunning = false;
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});
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child.on('close', (code) => {
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teensyLoaderIsRunning = false;
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if (code !== 0)
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{
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console.log(`teensyLoader process exited with code ${code}`);
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e.sender.send( "upload error", teensyLoaderErr )
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teensyLoaderErr = "";
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}
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else
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{
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e.sender.send( "upload completed", code )
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}
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});
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});
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ipcMain.handle('getAppVersion', async (e) => {
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return app.getVersion();
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});
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ipcMain.handle('quit-app', () => {
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app.quit();
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});
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ipcMain.handle('show-ini', (event, location) => {
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if (location.endsWith('.ini'))
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{
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shell.showItemInFolder(location); // This function needs to be executed in main.js to bring file explorer to foreground
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}
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}); |