151 lines
4.8 KiB
JavaScript
151 lines
4.8 KiB
JavaScript
const { app, BrowserWindow, ipcMain } = require('electron')
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const {download} = require('electron-dl')
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const {spawn} = require('child_process');
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const {execFile} = require('child_process');
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const fs = require('fs');
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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var avrdudeErr = "";
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var avrdudeIsRunning = false;
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function createWindow () {
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// Create the browser window.
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win = new BrowserWindow({ frame: false, width: 800, height: 600, backgroundColor: '#312450' })
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// and load the index.html of the app.
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win.loadFile('index.html')
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// Open the DevTools.
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//win.webContents.openDevTools()
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// Emitted when the window is closed.
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win.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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win = null
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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//if (process.platform !== 'darwin')
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{
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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createWindow()
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}
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})
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ipcMain.on('download', (e, args) => {
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filename = args.url.substring(args.url.lastIndexOf('/')+1);
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dlDir = app.getPath('downloads');
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fullFile = dlDir + "/" + filename;
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//console.log("Filename: " + fullFile );
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fs.exists(fullFile, (exists) => {
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if (exists) {
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console.log("File " + fullFile + " already exists in Downloads directory. Skipping download");
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e.sender.send( "download complete", fullFile, "exists" );
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}
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else {
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download(BrowserWindow.getFocusedWindow(), args.url)
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.then(dl => e.sender.send( "download complete", dl.getSavePath(), dl.getState() ) )
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.catch(console.error);
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}
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});
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});
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ipcMain.on('uploadFW', (e, args) => {
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if(avrdudeIsRunning == true) { return; }
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avrdudeIsRunning = true; //Indicate that an avrdude process has started
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var platform;
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var burnStarted = false;
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var burnPercent = 0;
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if(process.platform == "win32") { platform = "avrdude-windows"; }
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else if(process.platform == "darwin") { platform = "avrdude-darwin-x86"; }
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else if(process.platform == "linux") { platform = "avrdude-linux_i686"; }
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var executableName = __dirname + "/bin/" + platform + "/avrdude";
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executableName = executableName.replace('app.asar',''); //This is important for allowing the binary to be found once the app is packaed into an asar
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var configName = executableName + ".conf";
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if(process.platform == "win32") { executableName = executableName + '.exe'; } //This must come after the configName line above
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var hexFile = 'flash:w:' + args.firmwareFile + ':i';
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var execArgs = ['-v', '-patmega2560', '-C', configName, '-cwiring', '-b 115200', '-P', args.port, '-D', '-U', hexFile];
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console.log(executableName);
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//const child = spawn(executableName, execArgs);
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const child = execFile(executableName, execArgs);
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child.stdout.on('data', (data) => {
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console.log(`avrdude stdout:\n${data}`);
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});
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child.stderr.on('data', (data) => {
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console.log(`avrdude stderr: ${data}`);
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avrdudeErr = avrdudeErr + data;
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//Check if avrdude has started the actual burn yet, and if so, track the '#' characters that it prints. Each '#' represents 1% of the total burn process (50 for write and 50 for read)
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if (burnStarted == true)
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{
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if(data=="#") { burnPercent += 1; }
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e.sender.send( "upload percent", burnPercent );
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}
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else
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{
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//This is a hack, but basically watch the output from avrdude for the term 'Writing | ', everything after that is the #s indicating 1% of burn.
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if(avrdudeErr.substr(avrdudeErr.length - 10) == "Writing | ")
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{
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burnStarted = true;
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}
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}
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});
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child.on('error', (err) => {
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console.log('Failed to start subprocess.');
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console.log(err);
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avrdudeIsRunning = false;
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});
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child.on('close', (code) => {
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avrdudeIsRunning = false;
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if (code !== 0)
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{
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console.log(`avrdude process exited with code ${code}`);
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e.sender.send( "upload error", avrdudeErr )
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avrdudeErr = "";
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}
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else
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{
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e.sender.send( "upload completed", code )
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}
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});
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});
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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