AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "ACF Supercharger" ENT.WireDebugName = "ACF Supercharger" if CLIENT then local ACF_ExtraSuperChargersInfoWhileSeated = CreateClientConVar("ACF_ExtraSuperChargersInfoWhileSeated", 0, true, false) -- copied from base_wire_entity: DoNormalDraw's notip arg isn't accessible from ENT:Draw defined there. function ENT:Draw() local lply = LocalPlayer() local hideBubble = not GetConVar("ACF_ExtraSuperChargersInfoWhileSeated"):GetBool() and IsValid(lply) and lply:InVehicle() self.BaseClass.DoNormalDraw(self, false, hideBubble) Wire_Render(self) if self.GetBeamLength and (not self.GetShowBeam or self:GetShowBeam()) then -- Every SENT that has GetBeamLength should draw a tracer. Some of them have the GetShowBeam boolean Wire_DrawTracerBeam( self, 1, self.GetBeamHighlight and self:GetBeamHighlight() or false ) end end function ACFSuperchargerGUICreate( Table ) if not acfmenupanelcustom.ModData then acfmenupanelcustom.ModData = {} end if not acfmenupanelcustom.ModData[Table.id] then acfmenupanelcustom.ModData[Table.id] = {} acfmenupanelcustom.ModData[Table.id].ModTable = Table.modtable end acfmenupanelcustom:CPanelText("Name", Table.name) acfmenupanelcustom.CData.DisplayModel = vgui.Create( "DModelPanel", acfmenupanelcustom.CustomDisplay ) acfmenupanelcustom.CData.DisplayModel:SetModel( Table.model ) acfmenupanelcustom.CData.DisplayModel:SetCamPos( Vector( 250, 325, 250 ) ) acfmenupanelcustom.CData.DisplayModel:SetLookAt( Vector( 0, 0, 0 ) ) acfmenupanelcustom.CData.DisplayModel:SetFOV( 3 ) acfmenupanelcustom.CData.DisplayModel:SetSize(acfmenupanelcustom:GetWide(),acfmenupanelcustom:GetWide()) acfmenupanelcustom.CData.DisplayModel.LayoutEntity = function( panel, entity ) end acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData.DisplayModel ) acfmenupanelcustom:CPanelText("Desc", "Desc : "..Table.desc.."\n\n") for ID,Value in pairs(acfmenupanelcustom.ModData[Table.id]["ModTable"]) do if ID == 1 then ACF_SuperchargerSlider(1, Value, Table.id) end end acfmenupanelcustom.CustomDisplay:PerformLayout() end function ACF_SuperchargerSlider(Mod, Value, ID) acfmenupanelcustom:CPanelText("Pulley", " <---- Smaller // Pulley Size // Bigger ---->") if Mod and not acfmenupanelcustom.CData[Mod] then acfmenupanelcustom.CData[Mod] = vgui.Create( "DNumSlider", acfmenupanelcustom.CustomDisplay ) acfmenupanelcustom.CData[Mod]:SetWide(100) acfmenupanelcustom.CData[Mod]:SetMin(0.01) acfmenupanelcustom.CData[Mod]:SetMax(1) acfmenupanelcustom.CData[Mod]:SetDecimals(2) acfmenupanelcustom.CData[Mod]["Mod"] = Mod acfmenupanelcustom.CData[Mod]["ID"] = ID acfmenupanelcustom.CData[Mod]:SetValue(Value) acfmenupanelcustom.CData[Mod]:SetDark( true ) RunConsoleCommand( "acfcustom_data"..Mod, Value ) acfmenupanelcustom.CData[Mod].OnValueChanged = function( slider, val ) acfmenupanelcustom.ModData[slider.ID]["ModTable"][slider.Mod] = val RunConsoleCommand( "acfcustom_data"..Mod, val ) end acfmenupanelcustom.CustomDisplay:AddItem( acfmenupanelcustom.CData[Mod] ) end end return end function ENT:Initialize() --Persist Values self.Boost = 0 self.BoostRpmStart = 1 self.BoostMax = 1 self.TorqueAdd = 0 self.TorqueAddMax = 1 self.RPMAdd = 1000 self.RPM = 0 self.LimitRPM = 2 self.GetRpm = true --think self.Master = {} self.CanUpdate = true self.Legal = true self.LastActive = 0 self.LegalThink = 0 self.SuperchargerThink = 0 Wire_TriggerOutput(self, "Entity", self) self.WireDebugName = "ACF Supercharger" end function MakeACF_Supercharger(Owner, Pos, Angle, Id, Data1) if not Owner:CheckLimit("_acf_extra") then return false end local Supercharger = ents.Create("acf_supercharger") if not IsValid( Supercharger ) then return false end local EID local List = list.Get("ACFCUSTOMEnts") if List.MobilityCustom[Id] then EID = Id else EID = "V1_Supercharger" end local Lookup = List.MobilityCustom[EID] Supercharger:SetAngles(Angle) Supercharger:SetPos(Pos) Supercharger:Spawn() Supercharger:SetPlayer(Owner) Supercharger.Owner = Owner Supercharger.Id = EID Supercharger.Model = Lookup.model Supercharger.SoundPath = Lookup.sound Supercharger.Weight = 30 --this is a basic weight value Supercharger.ModTable = Lookup.modtable Supercharger.ModTable[1] = Data1 --Set All Mods Supercharger.Mods1 = Data1 --Slider --Supercharger Settings Supercharger.SliderVal = tonumber(Supercharger.Mods1) --Creating Wire Outputs local Outputs = {"Boost"} local OutputsTypes = {"NORMAL"} Supercharger.Outputs = WireLib.CreateSpecialOutputs( Supercharger, Outputs, OutputsTypes ) Supercharger:SetModel( Supercharger.Model ) Supercharger:PhysicsInit( SOLID_VPHYSICS ) Supercharger:SetMoveType( MOVETYPE_VPHYSICS ) Supercharger:SetSolid( SOLID_VPHYSICS ) local phys = Supercharger:GetPhysicsObject() if IsValid( phys ) then phys:SetMass( Supercharger.Weight ) end Owner:AddCount("_acf_supercharger", Supercharger) Owner:AddCleanup( "acfmenu", Supercharger ) Supercharger:SetNWString( "WireName", Lookup.name ) Supercharger:UpdateOverlayText() Supercharger:SetWireOutputs() return Supercharger end list.Set( "ACFCvars", "acf_supercharger" , {"id", "data1"} ) duplicator.RegisterEntityClass("acf_supercharger", MakeACF_Supercharger, "Pos", "Angle", "Id", "Mods1") function ENT:Update( ArgsTable ) if ArgsTable[1] ~= self.Owner then -- Argtable[1] is the player that shot the tool return false, "You don't own that engine chip!" end local Id = ArgsTable[4] -- Argtable[4] is the supercharger ID local Lookup = list.Get("ACFCUSTOMEnts").MobilityCustom[Id] if Lookup.model ~= self.Model then return false, "The new Engine Chip must have the same model!" end if self.Id != Id then self.Id = Id self.Model = Lookup.model self.SoundPath = Lookup.sound self.Weight = 30 --this is a basic weight value end self.ModTable[1] = ArgsTable[5] --Set Mods self.Mods1 = ArgsTable[5] --Slider --Supercharger Settings self.SliderVal = tonumber(self.Mods1) --Creating Wire Outputs local Outputs = {"Boost"} local OutputsTypes = {"NORMAL"} self.Outputs = WireLib.CreateSpecialOutputs( self, Outputs, OutputsTypes ) self:SetNWString( "WireName", Lookup.name ) self:UpdateOverlayText() self:SetWireOutputs() return true, "Supercharger updated successfully!" end --Set the wire Output function ENT:SetWireOutputs() Wire_TriggerOutput(self, "Boost", math.Round(self.Boost,1)) end --Set the Overlay Text function ENT:UpdateOverlayText() local text = "" text = text .. "Boost: "..math.Round(self.Boost,1).." Psi\n" text = text .. "Torque Add: "..math.Round(self.TorqueAdd,0).."Tq\n" text = text .. "Weight: "..self.Weight.."Kg" self:SetOverlayText( text ) end --think function ENT:Think() local Time = CurTime() if self.LegalThink < Time and self.LastActive+2 > Time then if self:GetPhysicsObject():GetMass() < self.Mass or self:GetParent():IsValid() then self.Legal = false else self.Legal = true end self.LegalThink = Time + (math.floor(1)) end if self.SuperchargerThink < Time then --Supercharger Boosting if self.RPM >= self.BoostRpmStart then self.Boost = (self.RPM-self.BoostRpmStart)/800 else self.Boost = 0 end self.BoostMax = (self.LimitRPM-self.BoostRpmStart)/800 --Add Torque self.TorqueAdd = (((self.Boost/self.BoostMax)*100)*self.TorqueAddMax)/100 --Create Supercharger Noise Sound if not self.Sound then self.Sound = CreateSound(self, self.SoundPath) self.Sound:PlayEx(0.1,10) end --Change the Supercharger Noise Pitch if self.Sound then self.Sound:ChangePitch(math.min(((((self.Boost/self.BoostMax)*100)*255)/100), 255), 0) self.Sound:ChangeVolume(self.Boost/self.BoostMax, 0) end --Set Overlay & Wire Output self:UpdateOverlayText() self:SetWireOutputs() self.RPMThink = self.RPM self.SuperchargerThink = Time + 0.1 end self:NextThink(Time+0.1) return true end --Get RPM for Supercharger function ENT:GetRPM(IntputRPM, EngLimitRpm, EngWeight, EngThrottle, Class, Torque, IdleRpm) --Reset the supercharger Weight if EngWeight/20-(self.SliderVal*10) >= 10 then if self.Weight != EngWeight/20-(self.SliderVal*10) then self.Weight = EngWeight/20-(self.SliderVal*10) local phys = self:GetPhysicsObject() if IsValid( phys ) then phys:SetMass( self.Weight ) end end else if self.Weight > 10 or self.Weight < 10 then self.Weight = 10 --Set the minimum weight local phys = self:GetPhysicsObject() if IsValid( phys ) then phys:SetMass( self.Weight ) end end end --Set Persist Values if Class == "GenericPetrol" or Class == "Radial" then self.BoostRpmStart = IdleRpm+((IdleRpm*((self.SliderVal*130)+70))/100) --will vary between 70-200% of the idle rpm range on gazoline elseif Class == "GenericDiesel" or Class == "Wankel" then self.BoostRpmStart = IdleRpm+((IdleRpm*((self.SliderVal*110)+50))/100) --will vary between 50-160% of the idle rpm range on diesel else self.BoostRpmStart = IdleRpm+((IdleRpm*((self.SliderVal*130)+60))/100) --will vary between 60-190% of the idle rpm range on others end self.TorqueAddMax = (Torque*((self.SliderVal*35)+40))/100 --will add between 40-75% of the max engine torque self.RPM = IntputRPM self.LimitRPM = EngLimitRpm end function ENT:PreEntityCopy() //Wire dupe info self.BaseClass.PreEntityCopy( self ) end function ENT:PostEntityPaste( Player, Ent, CreatedEntities ) //Wire dupe info self.BaseClass.PostEntityPaste( self, Player, Ent, CreatedEntities ) end function ENT:OnRemove() for Key,Value in pairs(self.Master) do --Let's unlink ourselves from the engines properly if IsValid( self.Master[Key] ) then self.Master[Key]:Unlink( self ) end end end