Cleanup
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@ -4,13 +4,14 @@ local Battle
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local Combat = require "ai.combat"
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local Combat = require "ai.combat"
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local Strategies
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local Strategies
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local Data = require "data.data"
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local Bridge = require "util.bridge"
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local Bridge = require "util.bridge"
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local Memory = require "util.memory"
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local Memory = require "util.memory"
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local Menu = require "util.menu"
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local Menu = require "util.menu"
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local Paint = require "util.paint"
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local Paint = require "util.paint"
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local Utils = require "util.utils"
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local Utils = require "util.utils"
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local Data = require "data.data"
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local Inventory = require "storage.inventory"
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local Inventory = require "storage.inventory"
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local Pokemon = require "storage.pokemon"
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local Pokemon = require "storage.pokemon"
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@ -23,8 +24,6 @@ local extraEncounter, maxEncounters
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local battleYolo
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local battleYolo
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local encountersSection
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local encountersSection
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local yellow = YELLOW
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Control.areaName = "Unknown"
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Control.areaName = "Unknown"
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Control.getMoonExp = true
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Control.getMoonExp = true
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Control.yolo = false
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Control.yolo = false
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@ -96,7 +95,7 @@ local controlFunctions = {
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startMtMoon = function()
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startMtMoon = function()
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Control.canDie(false)
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Control.canDie(false)
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Control.getMoonExp = not yellow
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Control.getMoonExp = not Data.yellow
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end,
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end,
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moon1Exp = function()
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moon1Exp = function()
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@ -208,9 +207,9 @@ function Control.canCatch(partySize)
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partySize = Memory.value("player", "party_size")
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partySize = Memory.value("player", "party_size")
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end
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end
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local pokeballs = Inventory.count("pokeball")
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local pokeballs = Inventory.count("pokeball")
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local minimumCount = (yellow and 3 or 4) - partySize
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local minimumCount = (Data.yellow and 3 or 4) - partySize
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if pokeballs < minimumCount then
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if pokeballs < minimumCount then
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if yellow and Pokemon.inParty("nidoran", "nidorino", "nidoking") and Pokemon.inParty("pidgey", "spearow") then
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if Data.yellow and Pokemon.inParty("nidoran", "nidorino", "nidoking") and Pokemon.inParty("pidgey", "spearow") then
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return false
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return false
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end
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end
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Strategies.reset("pokeballs", "Not enough PokeBalls", pokeballs)
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Strategies.reset("pokeballs", "Not enough PokeBalls", pokeballs)
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@ -230,7 +229,7 @@ function Control.shouldCatch(partySize)
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if not shouldCatch then
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if not shouldCatch then
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return false
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return false
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end
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end
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if yellow and not Inventory.contains("pokeball") then
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if Data.yellow and not Inventory.contains("pokeball") then
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return false
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return false
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end
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end
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if not partySize then
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if not partySize then
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@ -274,7 +273,7 @@ function Control.set(data)
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if controlFunction then
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if controlFunction then
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controlFunction(data)
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controlFunction(data)
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else
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else
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p("INVALID CONTROL", data.c, GAME_NAME)
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p("INVALID CONTROL", data.c, Data.gameName)
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end
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end
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end
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end
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@ -384,7 +383,7 @@ end
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function Control.init()
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function Control.init()
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Battle = require("action.battle")
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Battle = require("action.battle")
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Strategies = require("ai."..GAME_NAME..".strategies")
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Strategies = require("ai."..Data.gameName..".strategies")
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end
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end
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return Control
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return Control
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@ -8,6 +8,8 @@ local Shop = require "action.shop"
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local Textbox = require "action.textbox"
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local Textbox = require "action.textbox"
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local Walk = require "action.walk"
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local Walk = require "action.walk"
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local Data = require "data.data"
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local Bridge = require "util.bridge"
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local Bridge = require "util.bridge"
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local Input = require "util.input"
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local Input = require "util.input"
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local Memory = require "util.memory"
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local Memory = require "util.memory"
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@ -15,7 +17,6 @@ local Menu = require "util.menu"
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local Player = require "util.player"
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local Player = require "util.player"
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local Utils = require "util.utils"
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local Utils = require "util.utils"
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local Data = require "data.data"
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local Inventory = require "storage.inventory"
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local Inventory = require "storage.inventory"
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local Pokemon = require "storage.pokemon"
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local Pokemon = require "storage.pokemon"
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@ -338,7 +339,7 @@ strategyFunctions.fightBulbasaur = function()
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end
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end
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if Battle.isActive() and Battle.opponentAlive() then
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if Battle.isActive() and Battle.opponentAlive() then
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local resetMessage, customReason
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local resetMessage, customReason
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if Memory.double("battle", "our_attack") < 2 then
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if Memory.double("battle", "our_attack") <= 2 then
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resetMessage = "Growled to death."
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resetMessage = "Growled to death."
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customReason = true
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customReason = true
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else
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else
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@ -368,7 +369,8 @@ strategyFunctions.catchNidoran = function()
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if not Control.canCatch() then
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if not Control.canCatch() then
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return true
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return true
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end
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end
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local catchableNidoran = Pokemon.isOpponent("nidoran") and Memory.value("battle", "opponent_level") > 2
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local opponent = Battle.opponent()
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local catchableNidoran = opponent == "nidoran" and Memory.value("battle", "opponent_level") > 2
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local pokeballs = Inventory.count("pokeball")
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local pokeballs = Inventory.count("pokeball")
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local caught = Memory.value("player", "party_size") - 1
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local caught = Memory.value("player", "party_size") - 1
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if pokeballs < (catchableNidoran and 5 or 6) - caught * 2 then
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if pokeballs < (catchableNidoran and 5 or 6) - caught * 2 then
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@ -2028,7 +2030,7 @@ end
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function Strategies.initGame(midGame)
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function Strategies.initGame(midGame)
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if midGame then
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if midGame then
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Strategies.setYolo("bulbasaur")
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Strategies.setYolo("bulbasaur", true)
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stats.squirtle = {
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stats.squirtle = {
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attack = 11,
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attack = 11,
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defense = 11,
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defense = 11,
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@ -122,8 +122,8 @@ function Strategies.resetTime(timeLimit, explanation, custom)
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end
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end
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end
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end
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function Strategies.setYolo(name)
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function Strategies.setYolo(name, forced)
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if not RESET_FOR_TIME then
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if not forced and not RESET_FOR_TIME then
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return false
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return false
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end
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end
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local minimumTime = Strategies.getTimeRequirement(name)
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local minimumTime = Strategies.getTimeRequirement(name)
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@ -923,7 +923,7 @@ end
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function Strategies.initGame(midGame)
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function Strategies.initGame(midGame)
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if midGame then
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if midGame then
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-- Strategies.setYolo("")
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-- Strategies.setYolo("", true)
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if Pokemon.inParty("nidoking") then
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if Pokemon.inParty("nidoking") then
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local attDV, defDV, spdDV, sclDV = Pokemon.getDVs("nidoking")
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local attDV, defDV, spdDV, sclDV = Pokemon.getDVs("nidoking")
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p(attDV, defDV, spdDV, sclDV)
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p(attDV, defDV, spdDV, sclDV)
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@ -108,7 +108,6 @@ function json.encode (v)
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assert(false,'encode attempt to encode unsupported type ' .. vtype .. ':' .. tostring(v))
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assert(false,'encode attempt to encode unsupported type ' .. vtype .. ':' .. tostring(v))
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end
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end
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--- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
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--- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
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-- @param s The string to scan.
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-- @param s The string to scan.
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-- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1.
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-- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1.
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