Randomize name lookup result in ConnectSocketByName

This commit is contained in:
Pieter Wuille 2016-05-28 16:44:08 +02:00
parent f9f5cfc506
commit 1a5a4e6488
1 changed files with 4 additions and 4 deletions

View File

@ -621,10 +621,10 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest
proxyType nameProxy;
GetNameProxy(nameProxy);
CService addrResolved;
if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy())) {
if (addrResolved.IsValid()) {
addr = addrResolved;
std::vector<CService> addrResolved;
if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy(), 256)) {
if (addrResolved.size() > 0) {
addr = addrResolved[GetRand(addrResolved.size())];
return ConnectSocket(addr, hSocketRet, nTimeout);
}
}