net: use the exposed GetNodeSignals() rather than g_signals directly

This commit is contained in:
Cory Fields 2016-04-15 20:03:18 -04:00
parent 9faa4902cd
commit 563f375cde
1 changed files with 3 additions and 3 deletions

View File

@ -439,7 +439,7 @@ void CNode::CloseSocketDisconnect()
void CNode::PushVersion()
{
int nBestHeight = g_signals.GetHeight().get_value_or(0);
int nBestHeight = GetNodeSignals().GetHeight().get_value_or(0);
int64_t nTime = (fInbound ? GetAdjustedTime() : GetTime());
CAddress addrYou = (addr.IsRoutable() && !IsProxy(addr) ? addr : CAddress(CService("0.0.0.0",0)));
@ -1742,7 +1742,7 @@ void ThreadMessageHandler()
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
if (lockRecv)
{
if (!g_signals.ProcessMessages(pnode))
if (!GetNodeSignals().ProcessMessages(pnode))
pnode->CloseSocketDisconnect();
if (pnode->nSendSize < SendBufferSize())
@ -1760,7 +1760,7 @@ void ThreadMessageHandler()
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend)
g_signals.SendMessages(pnode);
GetNodeSignals().SendMessages(pnode);
}
boost::this_thread::interruption_point();
}