Initialization: set Boost path locale in main thread

The path locale is lazy initialized and to avoid deinitialization errors
in multithreading environments, it is set explicitly by the main thread.

Conflicts:
	src/util.cpp
Rebased-From: 317e66c741
Github-Pull: #5877
This commit is contained in:
dexX7 2015-03-11 13:34:20 +01:00 committed by Wladimir J. van der Laan
parent 10c09f98b2
commit c9e022b7ee
1 changed files with 10 additions and 11 deletions

View File

@ -713,19 +713,18 @@ void RenameThread(const char* name)
void SetupEnvironment()
{
#ifndef WIN32
try
{
#if BOOST_FILESYSTEM_VERSION == 3
boost::filesystem::path::codecvt(); // Raises runtime error if current locale is invalid
#else // boost filesystem v2
std::locale(); // Raises runtime error if current locale is invalid
#endif
} catch(std::runtime_error &e)
{
setenv("LC_ALL", "C", 1); // Force C locale
// On most POSIX systems (e.g. Linux, but not BSD) the environment's locale
// may be invalid, in which case the "C" locale is used as fallback.
#if !defined(WIN32) && !defined(MAC_OSX) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
try {
std::locale(""); // Raises a runtime error if current locale is invalid
} catch (const std::runtime_error&) {
std::locale::global(std::locale("C"));
}
#endif
// The path locale is lazy initialized and to avoid deinitialization errors
// in multithreading environments, it is set explicitly by the main thread.
boost::filesystem::path::imbue(std::locale());
}
void SetThreadPriority(int nPriority)