Merge #8862: Fix a few cases where messages were sent after requested disconnect

905bc68 net: fix a few cases where messages were sent rather than dropped upon disconnection (Cory Fields)
This commit is contained in:
Wladimir J. van der Laan 2016-10-04 12:13:41 +02:00
commit d93f0c6184
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1 changed files with 2 additions and 2 deletions

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@ -6351,7 +6351,7 @@ bool SendMessages(CNode* pto, CConnman& connman)
// Ping automatically sent as a latency probe & keepalive.
pingSend = true;
}
if (pingSend) {
if (pingSend && !pto->fDisconnect) {
uint64_t nonce = 0;
while (nonce == 0) {
GetRandBytes((unsigned char*)&nonce, sizeof(nonce));
@ -6432,7 +6432,7 @@ bool SendMessages(CNode* pto, CConnman& connman)
if (pindexBestHeader == NULL)
pindexBestHeader = chainActive.Tip();
bool fFetch = state.fPreferredDownload || (nPreferredDownload == 0 && !pto->fClient && !pto->fOneShot); // Download if this is a nice peer, or we have no nice peers and this one might do.
if (!state.fSyncStarted && !pto->fClient && !fImporting && !fReindex) {
if (!state.fSyncStarted && !pto->fClient && !pto->fDisconnect && !fImporting && !fReindex) {
// Only actively request headers from a single peer, unless we're close to today.
if ((nSyncStarted == 0 && fFetch) || pindexBestHeader->GetBlockTime() > GetAdjustedTime() - 24 * 60 * 60) {
state.fSyncStarted = true;