Eliminate unnecessary call to CheckBlock

ProcessNewBlock would return failure early if CheckBlock failed, before
calling AcceptBlock.  AcceptBlock also calls CheckBlock, and upon failure
would update mapBlockIndex to indicate that a block was failed.  By returning
early in ProcessNewBlock, we were not marking blocks that fail a check in
CheckBlock as permanently failed, and thus would continue to re-request and
reprocess them.
This commit is contained in:
Suhas Daftuar 2015-12-17 13:45:33 -05:00
parent 196ad6913f
commit dbb89dc793
1 changed files with 0 additions and 6 deletions

View File

@ -3171,16 +3171,10 @@ static bool IsSuperMajority(int minVersion, const CBlockIndex* pstart, unsigned
bool ProcessNewBlock(CValidationState& state, const CChainParams& chainparams, const CNode* pfrom, const CBlock* pblock, bool fForceProcessing, CDiskBlockPos* dbp) bool ProcessNewBlock(CValidationState& state, const CChainParams& chainparams, const CNode* pfrom, const CBlock* pblock, bool fForceProcessing, CDiskBlockPos* dbp)
{ {
// Preliminary checks
bool checked = CheckBlock(*pblock, state);
{ {
LOCK(cs_main); LOCK(cs_main);
bool fRequested = MarkBlockAsReceived(pblock->GetHash()); bool fRequested = MarkBlockAsReceived(pblock->GetHash());
fRequested |= fForceProcessing; fRequested |= fForceProcessing;
if (!checked) {
return error("%s: CheckBlock FAILED %s", __func__, FormatStateMessage(state));
}
// Store to disk // Store to disk
CBlockIndex *pindex = NULL; CBlockIndex *pindex = NULL;