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Pieter Wuille 5e1e458ecb loss of significance in difficulty (by lfm)
For instance any nBits compressed value from 0x1a44b800 thru
0x1a44b9ff will show as difficulty 244139.4816. This patch will
more accurately convert the nBits compressed values to the double
difficulty.

This will display any of the recent difficulty levels slightly
differently though. Early difficulties and testnet difficulties are
not large enough to trigger this bug.

None of the actual targets or compressed targets are changed, only
the conversion to the floating point difficulty is changed and afaik
it is only ever displayed, never converted back so the patch does not
effect the target calculations, binary files, databases nor the binary
protocol.
2011-05-26 23:35:00 +02:00
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doc doc/README: bump version to 0.3.22 2011-05-17 01:36:31 -04:00
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src loss of significance in difficulty (by lfm) 2011-05-26 23:35:00 +02:00
.gitignore directory re-organization (keeps the old build system) 2011-04-23 12:10:25 +02:00
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README.md Updated development process description 2011-01-21 10:52:48 -05:00

README.md

Bitcoin integration/staging tree

Development process

Developers work in their own trees, then submit pull requests when they think their feature or bug fix is ready.

If it is a simple/trivial/non-controversial change, then one of the bitcoin development team members simply pulls it.

If it is a more complicated or potentially controversial change, then the patch submitter will be asked to start a discussion (if they haven't already) on the development forums: http://www.bitcoin.org/smf/index.php?board=6.0 The patch will be accepted if there is broad consensus that it is a good thing. Developers should expect to rework and resubmit patches if they don't match the project's coding conventions (see coding.txt) or are controversial.

The master branch is regularly built and tested (by who? need people willing to be quality assurance testers), and periodically pushed to the subversion repo to become the official, stable, released bitcoin.

Feature branches are created when there are major new features being worked on by several people.