hl2_ep2_content/scripts/talker/nags_citadel.txt

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//-- Breen's Office
criterion "IsFollowBreenConcept" "concept" "BreenFollowNag" "required"
criterion "IsGetGravGunConcept" "concept" "GetGravNag" "required"
criterion "IsChargeYourSuitConcept" "concept" "ChargeSuitNag" "required"
criterion "IsGetInElevatorConcept" "concept" "InElevatorNag" "required"
//-- Breen's Teleport
criterion "IsBreenTaunt1Concept" "concept" "BreenTaunt1Nag" "required"
criterion "IsBreenTaunt2Concept" "concept" "BreenTaunt2Nag" "required"
criterion "IsBreenTaunt3Concept" "concept" "BreenTaunt3Nag" "required"
criterion "IsBreenTaunt4Concept" "concept" "BreenTaunt4Nag" "required"
criterion "IsBreenTaunt5Concept" "concept" "BreenTaunt5Nag" "required"
criterion "IsBreenTaunt6Concept" "concept" "BreenTaunt6Nag" "required"
criterion "IsBreenTaunt7Concept" "concept" "BreenTaunt7Nag" "required"
criterion "IsBreenTaunt8Concept" "concept" "BreenTaunt8Nag" "required"
criterion "IsBreenTaunt9Concept" "concept" "BreenTaunt9Nag" "required"
//***============================================================================================================
//***
//*** Breen's Office Nags
//***
//***============================================================================================================
//============================================================================================================
// Getting into the lift (follow Breen)
//============================================================================================================
response "FollowBreenNag"
{
scene "scenes/citadel/al_nag_exit01.vcd" defaultdelay
scene "scenes/citadel/al_nag_exit02.vcd" defaultdelay
}
rule NagFollowBreen
{
criteria IsFollowBreenConcept
response FollowBreenNag
}
//============================================================================================================
// Pick up the gravity gun, Gordon
//============================================================================================================
response "GetGravGunNag"
{
scene "scenes/citadel/al_gravgun_nag01.vcd" defaultdelay
scene "scenes/citadel/al_gravgun_nag02.vcd" defaultdelay
}
rule NagGetGravGun
{
criteria IsGetGravGunConcept
response GetGravGunNag
}
//============================================================================================================
// Charge your suit (control room)
//============================================================================================================
response "ChargeYourSuitNag"
{
scene "scenes/citadel/al_chargesuit_nag01.vcd" defaultdelay
scene "scenes/citadel/al_chargesuit_nag02.vcd" defaultdelay
}
rule NagChargeYourSuit
{
criteria IsChargeYourSuitConcept
response ChargeYourSuitNag
}
//============================================================================================================
// Getting onto the elevator (control room)
//============================================================================================================
response "GetInElevatorNag"
{
scene "scenes/citadel/al_elevator_nag01.vcd" defaultdelay
scene "scenes/citadel/al_elevator_nag02.vcd" defaultdelay
}
rule NagGetInElevator
{
criteria IsGetInElevatorConcept
response GetInElevatorNag
}
//***============================================================================================================
//***
//*** Breen's Teleport Nags
//***
//***============================================================================================================
//============================================================================================================
// TP Wave 1
//============================================================================================================
response "BreenTaunt1Nag"
{
scene "scenes/citadel/al_tp_nag1_1.vcd" defaultdelay
}
rule NagBreenTaunt1
{
criteria IsBreenTaunt1Concept
response BreenTaunt1Nag
}
//============================================================================================================
// TP Wave 2
//============================================================================================================
response "BreenTaunt2Nag"
{
scene "scenes/citadel/al_keepgoing.vcd"
scene "scenes/citadel/al_yes.vcd"
scene "scenes/citadel/al_itsbreen.vcd"
}
rule NagBreenTaunt2
{
criteria IsBreenTaunt2Concept
response BreenTaunt2Nag
}
//============================================================================================================
// TP Wave 3
//============================================================================================================
response "BreenTaunt3Nag"
{
scene "scenes/citadel/al_tp_nag3_1.vcd"
scene "scenes/citadel/al_tp_nag3_2.vcd"
}
rule NagBreenTaunt3
{
criteria IsBreenTaunt3Concept
response BreenTaunt3Nag
}
//============================================================================================================
// TP Wave 4
//============================================================================================================
response "BreenTaunt4Nag"
{
scene "scenes/citadel/al_ifonly.vcd" displayfirst
scene "scenes/citadel/al_funnel.vcd"
}
rule NagBreenTaunt4
{
criteria IsBreenTaunt4Concept
response BreenTaunt4Nag
}
//============================================================================================================
// TP Wave 5
//============================================================================================================
response "BreenTaunt5Nag"
{
scene "scenes/citadel/al_bothtypes.vcd" displayfirst
scene "scenes/citadel/al_misenergy.vcd"
scene "scenes/citadel/al_shootbeam.vcd"
}
rule NagBreenTaunt5
{
criteria IsBreenTaunt5Concept
response BreenTaunt5Nag
}
//============================================================================================================
// TP Wave 6
//============================================================================================================
response "BreenTaunt6Nag"
{
scene "scenes/citadel/al_workingd" displayfirst
scene "scenes/citadel/al_staybackbeam.vcd"
}
rule NagBreenTaunt6
{
criteria IsBreenTaunt6Concept
response BreenTaunt6Nag
}
//============================================================================================================
// TP Wave 7
//============================================================================================================
response "BreenTaunt7Nag"
{
scene "scenes/citadel/al_critical.vcd" displayfirst defaultdelay
scene "scenes/citadel/al_working.vcd" defaultdelay
scene "scenes/citadel/al_stayawaycore.vcd"
scene "scenes/citadel/al_exhaust.vcd"
}
rule NagBreenTaunt7
{
criteria IsBreenTaunt7Concept
response BreenTaunt7Nag
}
//============================================================================================================
// TP Wave 8
//============================================================================================================
response "BreenTaunt8Nag"
{
scene "scenes/citadel/al_pulses.vcd"
scene "scenes/citadel/al_exhaust.vcd"
scene "scenes/citadel/al_uptop.vcd" displayfirst
scene "scenes/citadel/al_launchup.vcd"
scene "scenes/citadel/al_tearapart.vcd"
}
rule NagBreenTaunt8
{
criteria IsBreenTaunt8Concept
response BreenTaunt8Nag
}
//============================================================================================================
// TP Wave 9
//============================================================================================================
response "BreenTaunt9Nag"
{
scene "scenes/citadel/al_tp_nag9_1.vcd" defaultdelay
scene "scenes/citadel/al_tp_nag9_2.vcd" defaultdelay
scene "scenes/citadel/al_tp_nag9_3.vcd" displayfirst defaultdelay
scene "scenes/citadel/al_core_exhaust.vcd"
}
rule NagBreenTaunt7
{
criteria IsBreenTaunt9Concept
response BreenTaunt9Nag
}