//
//  SceneDelegate.swift
//  Zircles
//
//  Created by Francisco Gindre on 6/16/20.
//  Copyright © 2020 Electric Coin Company. All rights reserved.
//

import UIKit
import SwiftUI

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        _ZirclesNavigationBarLookTweaks()
        // Create the SwiftUI view that provides the window contents.
        let isInitialized = ZirclesEnvironment.isInitialized()
        let contentView = FirstScreen() {
            if isInitialized {
                HomeScreen()
//                AllZirclesView(
//                    zircles: [
//                        ZircleSummary(progress: 0.5, name: "Hackathon Drinks", paymentDue: false),
//                        ZircleSummary(progress: 0.02, name: "Long-term Circle", paymentDue: true)
//
//                    ]
//                )
            } else {
                WelcomeView()
            }
        }
        if isInitialized {
            try? ZirclesEnvironment.shared.initialize()
            ZirclesEnvironment.shared.synchronizer.start()
        }
        // Use a UIHostingController as window root view controller.
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: contentView)
            self.window = window
            
            window.makeKeyAndVisible()
        }
    }
    
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}


extension UIApplication {
    func endEditing() {
        sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
    }
}

func _ZirclesNavigationBarLookTweaks() {
////    let appearance = UINavigationBarAppearance()
////    appearance.configureWithTransparentBackground()
////    appearance.largeTitleTextAttributes = [
////        .font : UIFont.systemFont(ofSize: 20),
////        NSAttributedString.Key.foregroundColor : UIColor.white
////    ]
////
////    appearance.titleTextAttributes = [
////        .font : UIFont.systemFont(ofSize: 20),
////        NSAttributedString.Key.foregroundColor : UIColor.white
////    ]
////
//    UINavigationBar.appearance().scrollEdgeAppearance = appearance
//    UINavigationBar.appearance().standardAppearance = appearance
//
    
    let clearView = UIView()
    clearView.backgroundColor = UIColor.clear
    UITableViewCell.appearance().selectedBackgroundView = clearView
    UITableView.appearance().backgroundColor = UIColor.clear
}

