// // SceneDelegate.swift // Zircles // // Created by Francisco Gindre on 6/16/20. // Copyright © 2020 Electric Coin Company. All rights reserved. // import UIKit import SwiftUI class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). _ZirclesNavigationBarLookTweaks() // Create the SwiftUI view that provides the window contents. let isInitialized = ZirclesEnvironment.isInitialized() let contentView = FirstScreen() { if isInitialized { HomeScreen() // AllZirclesView( // zircles: [ // ZircleSummary(progress: 0.5, name: "Hackathon Drinks", paymentDue: false), // ZircleSummary(progress: 0.02, name: "Long-term Circle", paymentDue: true) // // ] // ) } else { WelcomeView() } } if isInitialized { try? ZirclesEnvironment.shared.initialize() ZirclesEnvironment.shared.synchronizer.start() } // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView) self.window = window window.makeKeyAndVisible() } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } } extension UIApplication { func endEditing() { sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil) } } func _ZirclesNavigationBarLookTweaks() { //// let appearance = UINavigationBarAppearance() //// appearance.configureWithTransparentBackground() //// appearance.largeTitleTextAttributes = [ //// .font : UIFont.systemFont(ofSize: 20), //// NSAttributedString.Key.foregroundColor : UIColor.white //// ] //// //// appearance.titleTextAttributes = [ //// .font : UIFont.systemFont(ofSize: 20), //// NSAttributedString.Key.foregroundColor : UIColor.white //// ] //// // UINavigationBar.appearance().scrollEdgeAppearance = appearance // UINavigationBar.appearance().standardAppearance = appearance // let clearView = UIView() clearView.backgroundColor = UIColor.clear UITableViewCell.appearance().selectedBackgroundView = clearView UITableView.appearance().backgroundColor = UIColor.clear }