parity-zcash/p2p/src/net/connect.rs

85 lines
2.7 KiB
Rust

use futures::{Async, Future, Poll};
use io::{deadline, handshake, Deadline, Handshake};
use net::{Config, Connection};
use std::io;
use std::net::SocketAddr;
use std::time::Duration;
use tokio_core::net::{TcpStream, TcpStreamNew};
use tokio_core::reactor::Handle;
use zebra_message::types::Version;
use zebra_message::Error;
use zebra_network::Magic;
pub fn connect(address: &SocketAddr, handle: &Handle, config: &Config) -> Deadline<Connect> {
let connect = Connect {
state: ConnectState::TcpConnect {
future: TcpStream::connect(address, handle),
version: Some(config.version(address)),
},
magic: config.magic,
address: *address,
protocol_minimum: config.protocol_minimum,
};
deadline(Duration::new(5, 0), handle, connect).expect("Failed to create timeout")
}
enum ConnectState {
TcpConnect {
future: TcpStreamNew,
version: Option<Version>,
},
Handshake(Handshake<TcpStream>),
Connected,
}
pub struct Connect {
state: ConnectState,
magic: Magic,
address: SocketAddr,
protocol_minimum: u32,
}
impl Future for Connect {
type Item = Result<Connection, Error>;
type Error = io::Error;
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
let (next, result) = match self.state {
ConnectState::TcpConnect {
ref mut future,
ref mut version,
} => {
let stream = try_ready!(future.poll());
let version = version.take().expect("state TcpConnect must have version");
let handshake = handshake(stream, self.magic, version, self.protocol_minimum);
(ConnectState::Handshake(handshake), Async::NotReady)
}
ConnectState::Handshake(ref mut future) => {
let (stream, result) = try_ready!(future.poll());
let result = match result {
Ok(result) => result,
Err(err) => return Ok(Async::Ready(Err(err))),
};
let connection = Connection {
stream: stream.into(),
services: result.version.services(),
version: result.negotiated_version,
version_message: result.version,
magic: self.magic,
address: self.address,
};
(ConnectState::Connected, Async::Ready(Ok(connection)))
}
ConnectState::Connected => panic!("poll Connect after it's done"),
};
self.state = next;
match result {
// by polling again, we register new future
Async::NotReady => self.poll(),
result => Ok(result),
}
}
}