tower/tower/src/util/oneshot.rs

84 lines
2.2 KiB
Rust

use futures_core::ready;
use pin_project::pin_project;
use std::{
fmt,
future::Future,
pin::Pin,
task::{Context, Poll},
};
use tower_service::Service;
/// A `Future` consuming a `Service` and request, waiting until the `Service`
/// is ready, and then calling `Service::call` with the request, and
/// waiting for that `Future`.
#[pin_project]
#[derive(Debug)]
pub struct Oneshot<S: Service<Req>, Req> {
#[pin]
state: State<S, Req>,
}
#[pin_project(project = StateProj)]
enum State<S: Service<Req>, Req> {
NotReady(S, Option<Req>),
Called(#[pin] S::Future),
Done,
}
impl<S, Req> fmt::Debug for State<S, Req>
where
S: Service<Req> + fmt::Debug,
Req: fmt::Debug,
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
State::NotReady(s, Some(req)) => f
.debug_tuple("State::NotReady")
.field(s)
.field(req)
.finish(),
State::NotReady(_, None) => unreachable!(),
State::Called(_) => f.debug_tuple("State::Called").field(&"S::Future").finish(),
State::Done => f.debug_tuple("State::Done").finish(),
}
}
}
impl<S, Req> Oneshot<S, Req>
where
S: Service<Req>,
{
#[allow(missing_docs)]
pub fn new(svc: S, req: Req) -> Self {
Oneshot {
state: State::NotReady(svc, Some(req)),
}
}
}
impl<S, Req> Future for Oneshot<S, Req>
where
S: Service<Req>,
{
type Output = Result<S::Response, S::Error>;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
let mut this = self.project();
loop {
match this.state.as_mut().project() {
StateProj::NotReady(svc, req) => {
let _ = ready!(svc.poll_ready(cx))?;
let f = svc.call(req.take().expect("already called"));
this.state.set(State::Called(f));
}
StateProj::Called(fut) => {
let res = ready!(fut.poll(cx))?;
this.state.set(State::Done);
return Poll::Ready(Ok(res));
}
StateProj::Done => panic!("polled after complete"),
}
}
}
}